2009, "Catching Thieves of Myth", the after block is used to check if we have a saved scope (used as a boolean) to decide if we should delete the event-generated character once the event is over. after = { if = { limit = { NOT = { exists = scope:fp2_2009_thief_permanence_...
Delete indirection_heightmap.png and packed_heightmap.png in the vanilla folder Load the map editor and repack the map. The repacked map files should be in the vanilla map_data directory Copy the new indirection_heightmap.png and packed_heightmap.png from the vanilla directory to the mod's...
I hope the lessons I learned from my eight years (with a hiatus) of modding CK2 will help me deliver a fun experience for any players interested in my mods. Lastly, please note that VIET is not achievement compatible. Feel free to use my work in your mods - all I ask is that I am...
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Small countries (but not OPMs or microstates) will only receive a capital fort, while larger ones will receive a fort in every state or territory they mostly control. Player should delete the excess forts if these hamper the economy.
However, there is still a learning curve to it, and it cannot replace the need to read some working vanilla code and do lots of trial and error experimentation. Important: the majority of mods will change the checksum, not allowing the player to get achievements. See checksum_manifest.txt...
Q: What about mods? A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q...
A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. ...
2009, "Catching Thieves of Myth", the after block is used to check if we have a saved scope (used as a boolean) to decide if we should delete the event-generated character once the event is over. after = { if = { limit = { NOT = { exists = scope:fp2_2009_thief_permanence_...