2009, "Catching Thieves of Myth", the after block is used to check if we have a saved scope (used as a boolean) to decide if we should delete the event-generated character once the event is over. after = { if = { limit = { NOT = { exists = scope:fp2_2009_thief_permanence_...
A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize...
A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize...
CK3 mods: From tweaks to total conversions To open the console while in the game, press the ` key, the ~ (tilde) key, or Shift-Alt-C. Press ` or ~ again to close it (Shift-Alt-C doesn't seem to close the console). You'll see a window where you can enter console commands. ...
I hope the lessons I learned from my eight years (with a hiatus) of modding CK2 will help me deliver a fun experience for any players interested in my mods. Lastly, please note that VIET is not achievement compatible. Feel free to use my work in your mods - all I ask is that I am...
and run build_linux.sh. If you already have ImageMagick 7 installed, delete relevant commands from the script. Also you'll need to export LD_PATH for the imagemagick libs so the converter can find them. You may need to export the path even when compiling and installing ImageMagick from sour...
Small countries (but not OPMs or microstates) will only receive a capital fort, while larger ones will receive a fort in every state or territory they mostly control. Player should delete the excess forts if these hamper the economy.
A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. ...
Q: What about mods? A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. ...
Q: What about mods? A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. ...