free-to-play games accounted for nearly 90% of total player spending last year with mobile accounting for 68.7% of total spend and over 90% of players. The overturning of the console ban in 2014, access to the international
In a global context, the Chinese video game market displays distinct differences between the types of games presented to different markets, and in the constitution and organization of the industry that shapes each market and its respective competition. Beginning with the 2000 administrative ban on imp...
free-to-play games accounted for nearly 90% of total player spending last year with mobile accounting for 68.7% of total spend and over 90% of players. The overturning of the console ban in 2014, access to the international