"We are truly glad that as one of China's most celebrated mythology novels, Journey to the West—four centuries after it was written—is now digitally transformed into a stunning video game and taking the world by storm." Lin said at a press conference in Beijing.Lin Jian, Chinese Foreign...
Depression, anxiety and stress among Australian nursing and midwifery undergraduate students during the COVID-19 pandemic: a cross-sectional study To assess depression, anxiety and stress among undergraduate nursing and midwifery students during the COVID-19 pandemic, and identify socio-demographic an.....
In a global context, the Chinese video game market displays distinct differences between the types of games presented to different markets, and in the constitution and organization of the industry that shapes each market and its respective competition. Beginning with the 2000 administrative ban on imp...
Sun Wukong is the main character of the Ming Dynasty novel "Journey to the West," which is well-known throughout China.Over 400 years later, this monkey from the East made its way into video games and became a global cultural icon.The game "Black Myth: Wukong" has set a series of ...
When releasing the report, Ao Ran, the Executive Vice Chairman and Secretary-General of the China Audio-video and Digital Publishing Association, believed that with the continuous breakthroughs in key technologies such as artificial intelligence, the game industry, as an important part of the digital...
Wanda Cinema, not to be left behind, ventured into uncharted territory by collaborating with game IPs like "League of Legends" and "Genshin Impact" to livestream game competitions, concerts, and even New Year's Eve countdowns. These innovative moves were like a breath of fresh air, ...
研究点推荐 Chinese Video Game Industry 站内活动 0关于我们 百度学术集成海量学术资源,融合人工智能、深度学习、大数据分析等技术,为科研工作者提供全面快捷的学术服务。在这里我们保持学习的态度,不忘初心,砥砺前行。了解更多>> 友情链接 联系我们 合作与服务...
Gaming can be a way to retreat from the people around you. Yet the scholars show that app use is social. Extroverted students use games more than their less outgoing peers. Students who report more game-time also report better relationships with roommates. ...
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This study was designed to elucidate the problem-solving skills used by frequent and infrequent Chinese video game players to negotiate impasses encountered while playing video game.All participants were instructed to think aloud while playing a video game for 20 consecutive minutes.Comments were made...