Although the amount of time spent playing romantic video games did not directly predict idealized beliefs about romantic relationships, the hypothesized mediation model revealed it indirectly predicted romantic beliefs through identification with avatars and parasocial relationships with video game characters. ...
Teaching tool for recognizing Chinese characters with similar form The teaching tool comprises Chinese character cards, basic Chinese character component pasters, a magnet, gum water, a magnetic blackboard and a shaft. ... 文引菊,李正兰 被引量: 0发表: 2013年 ...
Prior to this holographic performance, only pre-recorded interactions between virtual characters and human beings were available as real-time response from the virtual character is considered too technically challenging to achieve. For this Event, iQIYI applied real-time interactive technologies, such as...
On animal bones and shells 2.Guessing game Guess some characters form oracle bone inscriptions 3. Check the answers with a short video Pre-reading(5mins) Step2 5mins Prediction Q1: What might the article talk about? (according to the key words in the title and the picture on the textbook...
Two other essays in the special issue contribute to the question of interactive gameplay, game affect, and viewers’ immersive experiences from divergent theoretical approaches. Drawing from game theory and video gaming experiences as methods to reconsider the interrelationship between film characters and ...
From the Publisher:Learn how AI experts create intelligent game objects and characters with this firstvolume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insi... S Rabin 被引量: 220发表: 2002年 ...
"The new book embodies wuxia ("martial heroes") and ranger spirits," Hao said, adding she hopes to explore a sci-fi style with Chinese features and hero characters in her creations. China's sci-fi industry was brought under the international spotlight when the renowned Liu Cixin won the Hu...
Until recently, most video-game characters did not reflect our everyday life for the simple reason that most of them were trolls, aliens, and monsters. How... Frasca,Gonzalo - 《Digital Creativity》 被引量: 58发表: 2001年 1 Unlocking Indigenous Educational Disadvantage: Indigenous Community Memb...
Female characters were sexualized when presented. The study also found 29.8% of Chinese advertisements contained sexual content and only 4% of U.S. game advertisements contained sexual content. It was found violent content was common in U.S. game advertisements and 61% of U.S. game ...
Among all the characters, she loved dressing up as Great Monkey King most, because she desired to be as disobedient as Great Monkey King. She was told not to do so many things when she grew up that she wished to be more masculine. When dressing up as Great Money King, she felt anothe...