using UnityEditor;class ExampleClass { void ExampleMethod() { using (var check = new EditorGUI.ChangeCheckScope()) { // Block of code with controls // that may set GUI.changed to true if (check.changed) { // Code to execute if GUI.changed // was set to true inside the block of...
UnityEditor UnityEngine Other EditorGUI.BeginChangeCheck public static void BeginChangeCheck (); 描述 检查代码块中是否有任何控件被更改。 当需要检查 GUI.changed 是否在代码块中设置为 true 时,请按如下方式将代码封装在 BeginChangeCheck () 和 EndChangeCheck () 中: EditorGUI.BeginChangeCheck ();...
Going forward please use the latest Visual Studio Editor package in your projects (Unity > Window > Package Manager) and make sure Visual Studio 2022 is set as your preferred code editor (Unity > Edit > Preferences > External Tools). Updated Unity messages to 2020.3.9f1....
I would like to display Unity in its Personal/ light theme. I have upgraded to Unity Plus/ Pro/ Enterprise but the Editor is still in the light theme. I am a free/ Personal user but the option to change my Editor theme is grayed out. Cause: As of Unity 2019.4.8, the Dark Editor ...
Example 2: Setting a control value through codeusing UnityEditor; using UnityEngine; using UnityEngine.UIElements; public class ChangeEventTestWindow : EditorWindow { private Toggle m_MyToggle; [MenuItem("Window/UI Toolkit/Change Event Test Window")] public static void ShowExample() { GetWindow...
檢視Visual Studio Tools for Unity、Windows 的變更記錄檔。 查看從 1.0.0.0 版到 4.7.0.0 版和更新版本的變更。
脚本API UnityEngine UnityEditor Unity OtherEditorWindow.OnSelectionChange()描述 每当选择发生更改时调用。 \ 保存当前选择,稍后只需单击一次即可加载。 // Simple example that lets you save the current selection and load it.using UnityEngine; using UnityEditor; using System.Collections;public class Example...
Another plus point is that it just works properly every time you double click a script in Unity. It always opens the Notepad++ in no time and displays the script properly. Con The only downside of Notepad++ is that this little code help window is not that perfect. It can be enabled at...
Scripting API UnityEditor UnityEngine Other EditorGUI.EndChangeCheck public static bool EndChangeCheck (); Returns bool 如果GUI.changed 已设置为 true,则为 true;否则为 false。 Description 结束由 BeginChangeCheck () 开始的更改检查。 另请参阅:BeginChangeCheck。 Copyright © 2017 Unity ...
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