3D View(三维视图)编辑窗口 2.3.1.1? Tool(工具)菜单以Object Mode(物体模式)为例,在窗口中单击快捷键T可以调出图2-21左侧的Tool工具面板,这里面包括了一些常用的建模工具,下面分别进行介绍。 Transform:形变工具,包括Translate(变形)、Rotate(旋转)、Scale(缩放工具)。 Object:物体工具,包括Duplicate(复制)、Delete...
View Selected 居中查看已选中的物体(全局显示,旁边的其它物体也可见) Move the view to the selection center 快捷键 数字键盘【 / 】 View Global/Local 切换居中显示全局/居中显示已选中物体的本体(本体显示,旁边的其它物体不可见) Toggle display selected object(s) separately and centered in view 当按下数字...
If you have, for example, a UV sphere, and you select one of the faces and delete it, you’ll notice that the sphere is hollow on the inside. This means the sphere is just made up of planes, without thickness. This modifier allows you to give an object thickness. Advanced Tools: Cu...
在Blender中检查是否有面被意外隐藏。可以通过“View Layer”面板来查看所有层上的对象。 检查UV映射 打开UV编辑模式,确保所有的面都有正确的UV坐标。 使用“Unwrap”工具重新展开UV,确保没有重叠或缺失的部分。 调整导出设置 在导出模型时,确保选择了正确的格式(如FBX),并检查所有相关的导入选项。
myobject.modifiers.new("subd", type='SUBSURF') myobject.modifiers['subd'].levels = 3 # this adjusts the subdivisions in view 最后,我们可以将网格显示为“平滑”面…… # show mesh as smooth mypolys = mymesh.polygons for p in mypolys: ...
New displacement options, accessible in the 'redo-last' popup bottom left of the 3D view after importing a material. This change is part addresses the duplicative encoded depth information that overlaps between the normal map and displacement map, which should not be used at the same time Dis...
View Global/Local 切换居中显示全局/居中显示已选中物体的本体(本体显示,旁边的其它物体不可见) Toggle display selected object(s) separately and centered in view 当按下数字键盘 / 后,View视图的左上角会显示有User Persp(Local) 用户透视图(本体),已被选中物体会居中显示,这与按下数字键盘 . 后的显示效果...
After installing, click on this right part inside your 3D View Click on the Scatter PRO Panel Select a target object for receiving the scatter objects. You must be in object mode Select a set of objects that must be scattered on the target object Click on the button "New layer" for appl...
#set the object to edit mode bpy.context.scene.objects.active = myobject bpy.ops.object.mode_set(mode='EDIT') # remove duplicate vertices bpy.ops.mesh.remove_doubles() # recalculate normals bpy.ops.mesh.normals_make_consistent(inside=False) bpy.ops.object.mode_set(mode='OBJECT') # subd...
An arbitrary number of freely positionable and re-sizable text frames are allowed per text object. The text flows continuously from the lowest-numbered frame to the highest-numbered frame with text inside each frame word-wrapped. It flows between frames when a lower-numbered frame cannot fit ...