# bpy.data.objects datablock for an object named 'Cube'bpy.data.objects['Cube']# bpy.data.objects datablock for an object named 'eyeballSphere'bpy.data.objects['eyeballSphere'] Listing2-6.Accessing an Object by Specification 清单2-7 与清单 2-3 和 2-5 类似,但适用于规范。mySelector()...
Here we look at how to split an object into separate parts, how to delete specific types of geometry (vertices, edges, faces), and how to replace tricky “n-gon” geometry with more useful quads. 38. Proportional Editing It can be handy, particularly when modelling organic or curved shapes...
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='POSE':bpy.ops.object.mode_set(mode='POSE')obj=context.active_objectifobjisNoneorobj.type!='ARMATURE':self.report({'ERROR'},"Active object is not an armature.")return{'CANCELLED'}selected_bones=context.selected_pose_bonesifnotselected_bones:self.report({'ERROR'},"No bones selected.")re...
Renders can be split up into layers and passes, which can then be composited together for creative control, or to combine with real footage. Freestyle can be used to add non-photorealistic line rendering. 渲染被分成好几层,可以创造性地组合在一起,或者和镜头结合在一起。Freestyle能够被用来添加非...
For instance the first time the scale operation is introduced in Chapter 2, Mini-mug, the process is laid out including how to start, modify, and end the operation, but later an instruction like "scale (S) the object" is all that will be given. This does not mean that the keyboard ...
(objName) def cone(objName): bpy.ops.mesh.primitive_cone_add(radius1=0.5, location=(0, 0, 0)) act.rename(objName) # Delete an object by name def delete(objName): select(objName) bpy.ops.object.delete(use_global=False) # Delete all objects def delete_all(): if(len(bpy.data....
The behavior is similar to the Extrude tool, but it creates an n-gon. 可以很方便地对现有边增加细节。 分离¶ 参考 模式 编辑模式 菜单 顶点‣ 分离 快捷键 P The Separate tool will Split mesh elements into another mesh object. 选中项 分离选中元素。 按材质 根据各面的不同材质进行分离...
Blender2.8 自带插件03(Object:Carver) Object:Carver(对象:雕刻师) 打开插件 Ctrl+Shift+X打开插件 右键:关闭插件 打开方式:1、未选择模型时打开插件是“创建集合体模式”。 2、选择模型后打开插件是“切割模式”,打开后按C可以在两者间来回切换。 切割使用方法(创建集合体模式也是这么用):单击左键之后放开,然后...
rotation and size of the Mesh. The Mesh then only stores information on vertex locations and faces. Also, more than one Object can have a link to the same Mesh (use, create an instance). Other block types, e.g. Materials, can be linked to Meshes to obtain the block type's features...