bpy.ops.object.select_all(action='DESELECT')# Set the 'select' property of the datablock to Truebpy.data.objects[objName].select =True# Select only 'Cube'mySelector('Cube')# Select 'Sphere', keeping other selectionsmySelector('Sphere', additive=True)# Translate selected objects 1 unit a...
If you are considering ZBrush vs. Blender for sculpting, you need to know about Blender’s unique features. Constraints– Control the location, rotation, and scale of an object using either plan static values or another object. Motion paths– See the motion of animations over a series of fram...
Renders can be split up into layers and passes, which can then be composited together for creative control, or to combine with real footage. Freestyle can be used to add non-photorealistic line rendering. 渲染被分成好几层,可以创造性地组合在一起,或者和镜头结合在一起。Freestyle能够被用来添加非...
import bpy import ut import random # Clear scene, must be in object mode bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete() # size of maze maze_size = 20 # height of maze maze_height = 1.0 # Create NxN plane bpy.ops.mesh.primitive_plane_add(radius = maze_size/ ...
import bpy # Selecting objects by name def select(objName): bpy.ops.object.select_all(action='DESELECT') bpy.data.objects[objName].select = True # Activating objects by name def activate(objName): bpy.context.scene.objects.active = bpy.data.objects[objName] class sel: """Function Class...
Here we look at how to split an object into separate parts, how to delete specific types of geometry (vertices, edges, faces), and how to replace tricky “n-gon” geometry with more useful quads. 38. Proportional Editing It can be handy, particularly when modelling organic or curved shapes...
ot->description= "Split selected faces into smaller faces."; ot->idname= "MESH_OT_subdivide"; 1. 2. 3. 4. ot->name相当于bl_label, 用于显示ui ot->description相当于bl_description, tooltip ot->idname相当于bl_idname MESH_OT_subdivide相当于mesh.subdivide, 必须唯一 ...
Split Strips:切割动作体,快捷键为Y,切割点为鼠标指向的位置。 Duplicate Strips:复制动作体,快捷键为Shift+D。 Snap:启用吸附操作功能。 Transform:常用的动作体控制选项,包括移动和缩放等,快捷键为G和S。 2.3.5.5? Add(添加)菜单如图2-80所示为NLA(非线性动画编辑器)窗口中的Add(添加)菜单。 ? (点击查看...
split(factor=0.75, align=True) column1 = split.column(align=True) column1.label(text=item.name, icon='MESH_CUBE') column2 = split.column(align=True) column2.prop(item, "catcher", text="Catcher", toggle=True) #column2.operator("flip_fluid_operators.remove_item_from_list", text="",...
Blender 简单齿轮驱动 直入主题。 1. 用户设置里,勾选扩展网格(Add Mesh: Extra Objects);这样可以直接新增简单齿轮了,免得自己再造轮子。 2. 新增2个齿轮,12赤为主动轮,驱动24赤的被动轮; 3. 选中【从动轮】,在右边Object,物体页签下, 变换:旋转:Z,右键选择:添加单独驱动 4. 添加视窗,选择【曲线... ...