hide_in_viewport(object) show_in_viewport(object) hide_in_render(object) show_in_render(object...
importbpydefmyActivator(objName):# Pass bpy.data.objects datablock to scene classbpy.context.scene.objects.active = bpy.data.objects[objName]# Activate the object named 'Sphere'myActivator('Sphere')# Verify the 'Sphere' was activatedprint("Active object:", bpy.context.object.name)# Selected ...
四、点击某个楼层进入楼层具体布局 showmodel3: false, clickFloor: function (_obj) { tl3dCoreBusiness.model1.closeFire(); var _this = tl3dCoreBusiness; var selectObjs = []; var _floorNub = _obj.name.split("_")[3]; { var f1_1obj = tl3DCoreObj.commonFunc.findObject("m1_floor_1_...
0, 0)) bpy.context.object.name = 'MyTextObj' # Create a handler function def tell_time(dummy): current_time = datetime.datetime.now().strftime('%H:%M:%S.%f')[:-3] bpy.data.objects
第一款:Scifi Elements (下载地址:https://www.wszyk.cn)这个插件拥有30多种动画和静态资产,这些...
#2: One-click import Say goodbye to tedious setups and complicated import settings. This addon does it for you in one-click. #3: Try before you buy Aren’t sure if the texture is right? Click the preview icon on any texture to see it temporarily applied to the selected object. ...
The graph is meant to show that the higher your heels are, the more retarded you look, not that the more retarded you look, the higher your heels are. 2. People need to stop saying “retarded”. It is ableist language that is used in a pejorative way and has been normalized in ...
it’s way more pervasive. Computer-generated 3D graphics are everywhere. Almost every major film and television show involves some kind of 3D computer graphics and animation. (Even sporting events! Pay close attention to the animations that show the scores or players’ names.) And it’s not ...
You should make sure your OBJECT names match the Unity mesh names. With the Blender FBX exporter, this is usually the case by default. In the system console, you'll see it doing this matching. It shows progress at the start of the line, which mesh it's doing it on, the vert coord...
(Blender 4.0+) Fix to reverting object and material name changes on export and other force name changes. Generic character/prop import expanded to support USD/USDZ. Rigify export now have choice of naming system: Metarig names (without Root bone) for exporting animations back into CC/iC. ...