Specifies the width and height of the text box, if set to zero no word-wrap happens (it is ignored, and the whole text box system is disabled if all are set to a null size). Offset X/Y Controls the X and Y offset of the frame, i.e. its position. Multiple columns, text flowing...
Click theAdd Neckbutton. A new circle shaped marker is added, move the mouse cursor to position it at the root of the neck. No need to rotate the view while doing this, keeping the front view will be fine. The solver will automatically find the depth Click the next buttonAdd Chin, po...
Set Start Frame:设置动画范围的Start(起始)帧,快捷键为S。 Delete Marker:删除帧标识符,快捷键为X。 Grab/Move Marker:选取和移动帧标识符,快捷键为G。 Duplicate Marker:复制帧标识符,快捷键为Shift+D。 Add Marker:添加帧标识符,快捷键为M。 2.3.2.3? Playback(回放)菜单 Playback(回放)菜单定义了在动画...
进入Edit Mode挪动Cube,GZ1(注意不是Object Mode,注意不是Object Mode,注意不是Object Mode,要不然移动的结果是你的Cube的枢轴中心还在体积中心,而不是底面的中心处) 或者是在Object Mode下GZ1,然后Object->Set Origin->Origin to 3D Cursor(Origin to Geometry可以切换回来) 我们在向游戏引擎当中导入模型的时候经...
Hold down Shift while using the numpad to set the view axis. 以7,1,3 个视图作为基础。然后寻找从上往下 看到的第一个面。然后显示这个面。 这就是align view to alive 28 Align Active Camera to View Ctrl-Alt-Numpad0 将照相机 指向 当前视图的中心 ...
或者是在Object Mode下GZ1,然后Object->Set Origin->Origin to 3D Cursor(Origin to Geometry可以切换回来) 我们在向游戏引擎当中导入模型的时候经常遇到这样的问题,旋转的基准点不对导致旋转不到位就是枢轴坐标的问题,大家注意一下。 【5.3】添加Shrink Wrap Object Constraint (注意不是Modifer当中的,注意不是Modife...
Set Cursor 2D Set the pivot point (point of origin) location. This will affect how strips are rotated and scaled. Track Transform Use a pair of track points to pin a strip to another. The UI for this tool is located in the menu to the right of the sequencer in the Tools submenu. ...
Then move the cursor to the back of the human model, adjusting its position, and place it between the human models. The duplicate is the back of the body. Press [E] key to push it out, adjust it with the cursor, and press Enter to confirm. ...
Set Scene Frames 设置渲染末尾帧数 设置分辨率,更改为1920*1080就可以。 【3.3】prefetch预加载视频 如果直接预览视频比较卡的话,点击Prefetch先预加载一遍(跟AE一样),下面的紫色条变亮即可。【3.4】设置追踪模式为Perspective 设置追踪为Perspective透视图(三维空间),这是通用的。另外...
Set End Frame:设置动画范围的End(结束)帧,快捷键为E。Set Start F 62、rame:设置动画范围的Start(起始)帧,快捷键为S。Delete Marker:删除帧标识符,快捷键为X。Grab/Move Marker:选取和移动帧标识符,快捷键为G。Duplicate Marker:复制帧标识符,快捷键为Shift+D。Add Marker:添加帧标识符,快捷键为M。2.3....