Blendtec is the pioneer of having pre-programmed automatic settings, as well as a touchscreen. They were the first to market with their all-touchscreen Designer Series blenders. Now, every one of their models has program settings in addition to manual speeds and they use either a push button...
depth of field utilities. Contribute to p2or/blender-dof-utils development by creating an account on GitHub.
第三款:True-Sky(下载地址:https://blenderco.cn)True-Sky这款插件是一个创建天空、云朵甚至是大...
"Delete me")# also you candelect_all_objects()select_all_meshed()select_all_curves()select_all...
Delete all the materials for the duplicate 3D object by selecting the minus sign to the right of the materials. To hide the original 3D object and show just the duplicate, select the "eye" to the right of the original 3D object name. Notice that there are no materials on the duplicate ...
Merge meshes - select all the parts and merge them (ctrl+J) Import the retargeted bvh file Click "context" (menu bar) -> "Rest Position" (under sekeleton) Manually align the mesh and the skeleton (rotation + translation) Select the skeleton and the mesh (the skeleton object should be ...
You will find in-depth information about the project on their new websitewww.bigbuckbunny.org, and more importantly, you candownload both the full version of the movie in HD qualityand all the production filesright now! To everyone involved: respect!
obj = bpy.data.objects[name] obj.select_set(True) bpy.ops.object.delete(use_global=False) N_PLANETS = 6 START_FRAME = 1 END_FRAME = 200 # clean scene + planet materials delete_object("Sun") for n in range(N_PLANETS): delete_object("Planet-{:02d}".format(n)) ...
You will want to set this if the QC you are compiling with uses $upaxis (e.g. the TF2 player models are all Y-up). SDK Path The path to the \bin folder of the engine branch for which you are making a model. This determines DMX version and is used to select the correct version...
One of the first things you should always do with a new model (especially for VRChat) is line it up with the origin plane. (that's where x,y, and z intersect in Blender's grid, if you didn't know) The easiest way that I've found to do it, is to select all the parts of yo...