cube.select_set(True)要支持 2.7x 和 2.8,要在代码加入 hasattr () 函数来判断才能让两个版本都能上功能:def select_get(object):if hasattr(object, "select_get"):return object.select_get()else:return object.selectdef select_set(object, state):if hasattr(object, "select_set"):object.select_set(state)else:object....
# 确保只有 'geometry_0' 被选中 geometry_obj.select_set(True) bpy.context.view_layer.objects.active = geometry_obj # 切换到编辑模式 bpy.ops.object.mode_set(mode='EDIT') # 执行智能UV投射 bpy.ops.uv.smart_project(island_margin=0.001) # 切换回对象模式 bpy.ops.object.mode_set(mode='OBJECT...
i.select_set(state=True)for i in bpy.context.visible_objects:if i.type == "MESH":#判断物体类型是模型 bpy.context.view_layer.objects.active = i #当前激活物体定义为i bpy.ops.object.mode_set(mode='EDIT') #编辑模式 bpy.context.tool_settings.mesh_select_mode = (False, True, False)#编...
num_v=sum//num_u# 从0号点开始选择u方向的点foriinrange(num_u):bm.verts[i].select_set(True)# 从0号点开始选择v方向的点foriinrange(num_v):bm.verts[i*num_u].select_set(True)# 更新网格(mesh)数据并释放BMeshbmesh.update_edit_mesh(grid.data)bm.free() 注意我加了一句:bm.verts.ensure...
# remove default cubebpy.data.objects['Cube'].select_set(True)bpy.ops.object.delete() returnscene, camera, output if__name__ =='__main__': model_dir ="写你自己的"output_dir ="写你自己的"num_scans =10# 扫描次数,自定义即可
select_set(True) bpy.ops.object.modifier_apply(modifier='subsurf') # 记录初始的坐标 canonical_coords = [] for v in obj.data.vertices: canonical_coords.append(tuple(v.co)) # 插入0-60帧的动画,给每个顶点赋予一个初始坐标+正弦偏移 for t in range(61): for i in range(len(canonical_...
planet.select_set(True) # set object origin at world origin bpy.ops.object.origin_set(type="ORIGIN_CURSOR", center="MEDIAN") # setup the planet animation data # ... 现在,如果你将鼠标悬停在 3D 视图上并按下空格键,时间将开始流动,动画将开始播放,让我们的行星围绕太阳旋转!
1.选中对象:bpy.data.objects['obj_name'].select_set(True) 2.激活对象:bpy.context.view_layer.objects.active = object 对象可以多选,任何时间最多只有一个对象被激活,在控制台中输入 bpy.context.object\bpy.context.active_object 查看当前被激活的对象; ...
obj.select_set(True) context.view_layer.objects.active = obj return { "FINISHED" } def register(): register_class(DEMORACK_OT_AddNewStandoff) def unregister(): unregister_class(DEMORACK_OT_AddNewStandoff) 五、standoff_panel.py 定义一个新Panel类几乎遵循与定义一个新Operator类相同的模式,并且从...
mode='OBJECT')sphere.select_set(True)# 将对象的原点设置为 3D 光标bpy.ops.object.origin_set(type='ORIGIN_CURSOR')对应的UI上的操作为,点开菜单栏中Modeling,此时会调用一个Operators(操作者集合)的包,这个包用于实现各种操作,例如创建、编辑、转换或删除3D对象,修改材质、纹理、动画等等,这里ops调用...