bpy.context.object.name = obj_name # return the object reference return bpy.context.object N_PLANETS = 6 for n in range(N_PLANETS): # get a random radius (a float in [1, 5]) r = 1 + random() * 4 # get a random distace to the origin point: # - an initial offset of 30 ...
# return the object reference return bpy.context.object N_PLANETS = 6 for n in range(N_PLANETS): # get a random radius (a float in [1, 5]) r = 1 + random() * 4 # get a random distace to the origin point: # - an initial offset of 30 to get out of the sun's sphere #...
# return the object reference return bpy.context.object N_PLANETS = 6 for n in range(N_PLANETS): # get a random radius (a float in [1, 5]) r = 1 + random() * 4 # get a random distace to the origin point: # - an initial offset of 30 to get out of the sun's sphere #...
origin_set(type="ORIGIN_CURSOR", center="MEDIAN") # setup the planet animation data ring = create_torus(d, "Radius-{:02d}".format(n)) ring.data.materials.append(ring_mat) def clean_scene(): # clean scene + planet materials delete_object("Sun") for n in range(N_PLANETS): delete...
Set the 3D Cursor to the desired location Click Import within the addon View the F9/redo last menu for more options on how to import, such as to import models as collections, or to change to link models instead of append (not applicable if importing LODs) ...
Press the Shift + S hotkey to bring up the Snap pie menu. Choose Cursor to World Origin: The Snap pie menu, with the Cursor to World Origin option in the bottom-left corner Excellent, the 3D Cursor has been reset to the center position. Later in this chapter, we will place the 3D...
bpy.ops.object.origin_set(type="ORIGIN_CURSOR", center="MEDIAN") # setup the planet animation data # ... 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 现在,如果你将鼠标悬停在 3D 视图上并按下空格键,时间将开始流动,动画将开始播放,让我们的行星围绕太阳旋转!🙂 ...
In case you have moved the cursor by clicking anywhere in the screen, again place the cursor at the Center, using the shortcut Shift-S choosing Cursor to World Origin or the Transform panel, placing the cursor at (0, 0, 0) typing directly into the Cursor 3D Location. Add a circle usi...
Return your cursor to the main Viewport and try the following: Press command+i (MAC) to select the inverse Press a to select all Press option+a (MAC) or alt+a (PC) to deselect all Click and drag to use box select to select all objects Changing Views Zooming can be done with the ...
at the center of the object, you can use the SNAP feature. Select the object (if that's where you want the focus) and use the SHIFT-S keyboard shortcut to bring up the SNAP menu. Select CURSOR TO SELECTED option and the cursor will snap to the origin of the object that's selected...