Takes about 5 seconds to render a frame in cycles. It features a particle system that lasts about 100 frames and two volume scatterings for the volymetrics. So nothing complicated. So But for whatever reason, everything crashes after only 5-50 frames. Working on a...
I have tried using the newest version and I can't seem to figure it out. While it does look nice, the controls are different from 2.68, I couldn't even render an image. I would differently try to learn the new one but seeing how long it took me to learn 2.68, I don't really ...
When creating game assets with Blender for use in Unreal it's ideal to maintain visual fidelity between both applications. Learn how to establish such visual fidelity by exporting built-in Unreal assets and setting them up with Blender's Cycles render engine. 3D Scanning Objects with a Drone fo...
(NOT WITH_BLENDER AND NOT WITH_CYCLES_STANDALONE AND NOT WITH_CYCLES_HYDRA_RENDER_DELEGATE) message(FATAL_ERROR "At least one of WITH_BLENDER or WITH_CYCLES_STANDALONE " "or WITH_CYCLES_HYDRA_RENDER_DELEGATE " "must be enabled, nothing to do!" ) endif() set_and_warn_dependency(WITH_...
For some reason, when I import my FBX into UE5, it takes a very long time to import (Upwards of about 2-3 hours, assuming it doesn’t crash. Probably as there are 467 bones total in this creature and over 3,000 frames) and there is literally nothing the animation asset is doing....
Blender, as Blender has other ways of showing ambient occlusion, but this method will allow the exporter to write an occlusion image to the glTF. This can be useful to real-time glTF viewers, particularly on platforms where there may not be spare power for computing...
I would also assume that this volume stuff would require to set up dedicated outputs in the Blender render/ compositing tree, but I haven't looked at any of this new stuff in recent versions. Presumably the combined RGBA is all there is, a limitation wit...
And don’t think we will just be using Cycles to achieve all this as you will see we will be using both render engines – Cycles and Eevee - showing you their strengths and weaknesses along the way. Top 6 Points about ‘Blender Lighting and Compositing for Beginners’: Master the use ...
Hey Just having issues when modeling the dolphin. When I move the lattice to follow like the tutorial it deforms it, and doesnt shape the way the tutorial shows. Should I do it a little at a time, does the order make a difference? I'm stuck right after I make the lattuce stick to...
I might suggest that if your GPU is substantially more powerful than your CPU, then maybe you should disable your CPU as a render device. Otherwise, your GPU will render 90 percent of your image, and you’ll still be waiting on your CPU to finish the remaining 10 percent. ...