Focus on Object———聚焦物体 F-stop———快门,越小模糊越明显 Blades刃形———模糊光斑的形状,几就是几边形 这里的景深是假的,景深也可以在后期通过Z通道实现 9.3 Subsurface Scattering(次表面散射SSS) 前提:材质需要有次表面 Samples———调高,可减小次表面发绿 Jitter Threshold抖动阈值———调低,可减...
I think initially I added it also to the 3d view object menu, but that got changed at some point - guess to not litter the menus too much. Would be easy to get this back tho, or make an option for this in the addon preferences. for create_assign_material - that auto texture ...
I had issues every different way I could think of to animate in object mode with empties. The last jpg shows bone shape controls, you can get real slick with bone shapes (You have to turn off their visibility in the viewport/render. The trick is to keep them at (0,0,0). If you ...
In the properties panel (N) it is now possible to precisely position an object by directly entering the X, Y and Z values in metric units. For example you can enter “2mm”, “4.2cm” or “6.33m”. It is also possible to set the dimensions in metric units and the rotation in degre...
QuickSnap is a Blender addon to quickly snap objects/vertices/points to object origins/vertices/points, similar to how vertex snap works in Maya/3Dsmax. Presentation video: QuickSnap.mp4 If the video is not playing for you, you can watch it here:https://youtu.be/9cWV0JELM88 ...
Intersectshows areas that the printer may have problem to decide if it is the inside or outside an object. This analysis type has no parameters, it is simply on or off. Distortionis showing faces that are quads or n-gons and the angle of the face is such that triangulation can't be...
Full material tree showing links and connections between the Image Texture nodes and MixRGB, and MixRGB to Principled BSDF. Bake Colour Tinted Lightmaps UsingShadowas the Bake Type to render lightmaps only captures object illumination in terms of a black and white or greyscale tonal palette. To...
For the world material I haven't found a way to change the thumbnail from the original flat render of a portion of the sky, so let's continue with mesh objects. With mesh objects, we get a preview of the object. But we can change the colors by adjusting the viewport display settings...
If you render the image now (render > render image or F12) you should get something like this:Which is not what we want (blender is not deforming the plane 'in 3D' it is just showing a 2D hillshade).To change this lets add a modifier:...
(You'll need to be in object mode to do this, use 'tab' to swap back to it.) Now add an Armature (Shift 'a' -> Armature -> Single bone). Press the 'tab' button, this will put you in 'Edit' mode (on the Armature now, not the cylinder). It might look like nothing has ...