Focus on Object———聚焦物体 F-stop———快门,越小模糊越明显 Blades刃形———模糊光斑的形状,几就是几边形 这里的景深是假的,景深也可以在后期通过Z通道实现 9.3 Subsurface Scattering(次表面散射SSS) 前提:材质需要有次表面 Samples———调高,可减小次表面发绿 Jitter Threshold抖动阈值———调低,可减小...
Select the Render tab Select Cycles as the render engine. In the Bake menu, set Bake Type to Diffuse. Clear the Direct and Indirect check boxes. Select the original 3D object, and then hold Shift while selecting the duplicate 3D object. Select the Selected to Active check box. Add a ...
Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance in heavy scenes. ...
Is the object UV unwrapped? Baking will not work without valid UVs. Metallic materials do not bake well in blender. The baked maps do not match the original material The material node tree does not use a BSDF as input to the Material Output node and the lower quality fallback bake mode ...
Currently in alpha stages, more a proof of concept at the moment. Bake add-on updated and merged into this project. 1.6.1 Object Management: Generic material conversion better detects AO maps in Blender 3+ Transfer vertex weights with posed armature fix. ...
These tricks make it work nicely, but I still believe that nature is much better at growing trees. Combine your drawing with natural growth, to get a good distribution of branches. The key is to not treat this as a miracle tool (although it would be in the real world). ...
Thicket creates a template for each plant added, and places them in a top level collection named "Thicket" which is excluded from the View Layer by default. Each template is a collection consisting of the viewport object and the render object as a child of the viewport object. Object visibil...
Global view shows all of the 3D objects in the scene. Local view isolates the selected object or objects, so that they are the only ones visible in the viewport. This is useful for working on objects that are obscured by other ones, or to speed up viewport performance in heavy scenes. ...
The tool includes basic functionalities of adding suffixes, prefixes, search and replace, add suffixes depending on the object type and much more. IOR_reference : A blender addon that display IOR values in a list. QuickSwitch : A helper to quick switch workspaces and view render menu in ...
Choose Object -> Transform -> Origin to 3D Cursor The small dot that denotes the object origin will move to the vertex. The properties panel (N) will now show the location of the cube to be -1mm, -1mm, -1mm. Finally grid snapping can be turned on by clicking on the magnet icon at...