281。Blender 每日小技巧 blender Secrets 281 -锁定到3D光标 Lock to 3D cursor (Blender 2 00:41 295。Blender 每日小技巧Blender Secrets 295 - 向三角形添加边缘循环Adding edge loops to triangles 00:34 294。Blender 每日小技巧Blender Secrets 294 - 索具和驱动的肌肉变形Rigging and Drivers for Muscle...
9. 按两次g:edge side 10. shift c: cursor恢复到世界中心 11. shit right click: 设置新的cursor 12. c: Circle Select 13. shift D: duplicate Selected 14. P: Separate,分隔对象 15. M: Merge 16. 按住shift, grab时会more sensitive 17. e: extrude 18. i: inset face 19. edit mode下,按a...
To Your Mouse Cursor 00:47 128.blender每日小技巧材质基础2Blender Secrets 128 - Material Basics_ Dust_Snow 02:34 130.blender每日小技巧130-清除所有未使用的材质 Purge All Unused Materials 01:21 131blender每日小技巧131- 如何在一分钟内制作一个枕头How To Make A Pillow In One Minute 02:10 133...
Now press Shift-S and choose Cursor to Selected. The 3D cursor will move to the vertex that is selected. Hit A to deselect all. switch to Object Mode Go to the tool shelf and choose Origin > Origin to 3D Cursor. image image Now you can move the object by placing its origin at the...
Mask view to region / Clear maskAlt + B Center 3DcursorShift + C Move active object to ...
Align View:视图排列方式,其中Align View to Selected为视图视角的对齐方式,如图2-24所示为视图转换方式的二级菜单,其中列举了各视图间相互转换时的快捷键。 图2-24 Align View(视图排列)的二级菜单Center Cursor and View All:将光标重置到原点位置,快捷键为Shift+C。Center View to Cursor:将当前 38、视图切换...
到中心 Moves selected UVs to their average position. 到游标 Moves selection UVs to 2D cursor location. 按距离 Merges selected UVs within the specified Merge Distance.拆分¶ 参考 编辑器 UV编辑器 模式 编辑模式 菜单 UV ‣ 拆分 快捷键 Alt-M 选中项 Y Splits (disconnects) the selection...
Choose Cursor to Selected. 放置你的3D指标到你要创建手指骨上:选择网格按TAB键进入编辑模式,选择手指根部的一个或一组顶点按Shift + S。选择Cursor to Selected项。 3. Go back to Object Mode (Tab), select the armature, enter its Edit Mode (Tab) and press Shift + A toadd a new boneunder ...
The mouse cursor will have to be over the 3D workspace for these to work as expected. Right-click various locations and see how it places the 3D cursor (small, thin, round candy cane). Next, click the MMB (push the mouse-wheel down) and while it's down, move the mouse. You can...
If your eye has a spherical shape you can define its pivot by entering Edit Mode and selecting two opposite vertices on the center meridian -- or the opposite poles -- and snapping the cursor to selection by pressing Snap ‣ Cursor To Selected. If your eye is a complete sphere and its...