Vertex groups can be locked to prevent undesired edits to a particular vertex group. Tip Bones that belong to a locked vertex group are displayed in red the 3D Viewport. Lock All Locks all vertex groups. Unlock All Unlocks all vertex groups. Lock Selected Looks selected vertex groups. Unlock...
Vertex Weight Proximity顶点权重邻近修改器 生成 Generate: 这些是建设性/破坏性的工具,能够影响整个网格的 拓扑 。它们可以改变对象的整体外观,或添加新的几何图形到对象。 Array阵列修改器 Bevel倒角修改器 Boolean布尔修改器 Build建形修改器 Decimate精简修改器 Edge Split拆边修改器 Mask遮罩修改器 Mirror镜像修改器...
Set Vertex Colors Disabled in Vertex Paint Mode with Paint Mask Enabled. (#131893) The saving in 4.3 is a lot slower then in 4.2. (#131793) Unpacking the .blend file resulted in data loss. (#131175) View full changelog All features Photorealistic Rendering Blender now features a powerful...
Lily Surface Scrapper : Import shaders in Blender from a single URL. glslTexture : Create textures from Glsl fragment shaders. Bake to Vertex Color : Transfer Image to selected Vertex Color in all selected Objects. EZ Baker : An easier alternative to blender's default bake system. 🎮...
Modifiers, constraints, groups and parent relationships are ignored when joining and will not be applied to the active object. 合并后,内部数据也进行合并,Materials, vertex-groups, UV and Vertex layers will be merged. 这些信息忽略 Modifiers, constraints, groups and parent relationships are ignored whe...
Blender Secrets 354 - Mirror UV Maps (Blender 2.8).mp4 Blender Secrets 355 - The new AI Denoiser node (Blender 2.81).mp4 Blender Secrets 356 - Photogrammetry and Google Earth (Blender 2.8).mp4 Blender Secrets 357 - Slow Motion Particles (Blender 2.8).mp4 Blender Secrets 358 - Three Easy ...
Modifiers, constraints, groups and parent relationships are ignored when joining and will not be applied to the active object. 合并后,内部数据也进行合并,Materials, vertex-groups, UV and Vertex layers will be merged. 这些信息忽略 Modifiers, constraints, groups and parent relationships are ignored whe...
imp.reload(op_island_mirror) imp.reload(op_island_rotate_90) imp.reload(op_island_straighten_edge_loops) imp.reload(op_island_centralize) imp.reload(op_randomize) imp.reload(op_rectify) imp.reload(op_select_islands_identical) imp.reload(op_select_islands_outline) imp.reload(op_select_islands...
Clean Unused Vertex GroupsClean model from vertex groups that are not in its current skeleton. Armature Tools: Test Avatar Rest Pose- Attempts to detect type of skeleton and applies an absolute T-Pose by the platform reference Merge Bones- Attempts to merge selected bones to last selected bone...
Blend from Shape/Vertex Groups:调节点在Shape(形变帧)和Vertex Groups(顶点组)上的变形过渡。? Shape Propagate:将当前的形变过渡应用至其他形变帧中。 Vertex Groups:顶点组,详细原理和应用将在后面重点讨论。 Hooks:钩,和顶点组一样,用于将一部分点集合起来设置为钩。 3.2.4.6? Edges(边)工具菜单这里列举了...