glBindVertexArray(0); //线框模式 //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); shaderProgram.use(); shaderProgram.setInt("texture1", 0); shaderProgram.setInt("texture2", 1); while (!glfwWindowShouldClose(window)) { glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER...
Cancel Create saved search Sign in Sign up Reseting focus {{ message }} blender / blender-addons Public mirror mirrored from https://projects.blender.org/blender/blender-addons.git Notifications You must be signed in to change notification settings Fork 189 Star 332 ...
GL_MIRRORED_REPEAT:忽略整数部分,但是当整数部分为奇数时坐标反转,因此重复的图案在正常和镜像之间交替。 GL_CLAMP_TO_EDGE:小于0或大于1的坐标分别设置为0和1。 GL_CLAMP_TO_BORDER:将[0…1]以外的纹素设置成指定的边框颜 色。 例如,考虑一个金字塔,其纹理坐标已在[0…5]范围,而不是通常的[0…1]范围内...
Don't use objects with many vertices, as that will eventually cause Blender to freeze! Editing a widget If you want to edit the widget of a bone, select the bone and press the edit button. This will take you to edit mode for the custom bone shape and allow you to edit it. When yo...
This one is quite simple to understand. If you’re modeling something that’s symmetrical, create only half of it and then produce the other half with the Mirror modifier. You can also “clip” the mirrored parts together so that they snap at the center instead of being separate. ...
Position the markers vertices to match your character face proportions: 按下面部设置按钮。 定位标记顶点以匹配您的角色面部比例: Enter the eyeball object name in the dedicated input field 在专用输入栏中输入眼球对象名称。 Press theGo!button
Now cut a line straight down the middle, just Left Click once at the top near the middle of the plane and once at the bottom. Vertices are created wherever clicked and an edge is created between 2 vertices. Once the plane is sliced press the Spacebar or Enter to confirm that the line...
The vertices marked with red circles 在图(Gus in Edit mode with all the vertices of group Arm.R selected) 中使用红色圈标记的顶点属于右手臂的组 (Arm.R)的变形组, 然而, 它们是不需要被右手臂的组 所控制的。 自动蒙皮(auto skinning )过程找到那些非常接近骨骼的点添加它们到变形组。我们不想要这个...
2.) Shrink the copy down to 10% of its size ("S" key -> 0.1 -> enter) and align it with the vanilla nif file (use the neck vertices to snap it into the right position). This will be your .nif export file.3.) Copy the weights from the vanilla nif (bone weight copy in the...
Let’s say we have this mesh made of just an edge with a bunch of vertices. Hold D and the left mouse button to draw a stroke in the 3D viewport (this is called an Annotation, and is what used to be called Grease Pencil before that was given a major overhaul). Make sure the ...