bpy.context.object.location = v# Declarativedefscale(v): bpy.context.object.scale = v# Declarativedefrotation(v): bpy.context.object.rotation_euler = v# Rename the active objectdefrename(objName): bpy.context.object.name = objNameclassspec:"""Function Class for operating on SPECIFIED objects...
1、打印文件夹列表时可以包含其他列。 2、打印文件列表时,可以包含标准文件信息,如文件名,扩展名,类...
10、我们仅仅需要考虑的是: Which window Blender will render our image in Blender将在那个窗口渲染图像 How render layers are set up (we will discuss this in more detail later on) 怎么设置渲染层(我们将稍后讨论更多的细节) Image dimensions 图像大小 Output location and file type 输出路径和文件类型Re...
shift+d 复制多个 g键移动 x y z锁定方向 A可以全选 然后选择大小 s 键 拖拽大小 ctrl + a...
{ javascript statements... }函数名必须符合变量名的命名规则,调用函数的时候,使用函数名以及函数需要的参数即可: var w = 5; var h = 3; setDimensions(w, h);正如我们前边所讲的,函数最好是放在 <HEAD>...</HEAD> 标记对之间,那样可以保证当任何语句调用函数的时候函数已经被下载到客户端了,这样才不...
To visualize the concept of UV unwrapping, imagine cutting out every surface of a 3D object and placing those surfaces flat on a piece of paper. The U and V dimensions represent the vertical and horizontal axes of the piece of paper in the same way that X, Y, and Z represent the ...
('LorenzCurve','CURVE')curve_data.dimensions = "3D"polyline = curve_data.splines.new('NURBS')# initial point position and number of pointsx0, y0, z0 = 0.1, 0.0, 0.0numpts = 6000polyline.points.add(numpts-1...
(uv); // texel-per-pixel density for texture on screen (scalar) // nb: in unity, z and w of TexelSize are the texture dimensions float dtex = length(duv * _FaceSDFTex_TexelSize.zw); // distance to edge in pixels (scalar) float pixelDist = (Threshold - color) / _FaceSDFTex_...
Add the CLD 2.0 GeoNode modifier to your mesh. Ideally, you should not start with a high-resolution sculpt. Set the collection references in the modifier. You can use the included collections of this asset or create your own. Ideally, the meshes in the collections should have dimensions about...
def dimensions(x): try: l = len(x) Expand Down Expand Up @@ -593,14 +599,22 @@ def pose_mode_to(arm): return False def duplicate_object(obj): def duplicate_object(obj) -> bpy.types.Object: if set_mode("OBJECT"): if try_select_object(obj, True) and set_active_object(obj)...