Display Mini Axis:控制3D窗口左下角的小坐标尺寸,Size用于调节大小,Brightness则用来调节透明度。2.2.1.2 View Manipulation(视图控制)设置Auto Depth:开启视图的自动Z缓冲深度检测。Zoom To Mouse Position:开启后,使用MMB对视角做旋转等操作时, 12、画面将以鼠标光标为焦点。Rotate Around Selection:开启后,使用MMB对...
Voxels 3DThe FLIP Fluids Domain is a 3D grid of cubes called voxels, or cells. This info displays the number of voxels on each of the X/Y/Z axis of the domain. The number of voxels on the longest side of the domain is controlled by theResolutionsetting. Voxels in the 3D grid are ...
Axis 控制 3D 窗口左下角的小坐标尺寸 Size 用于调节大小 Brightness 则用来调节透明度 2 2 1 22 2 1 2 ViewView ManipulationManipulation 视图控制 设置 视图控制 设置 Auto Depth 开启视图的自动 Z 缓冲深度检测 Zoom To Mouse Position 开启后 使用 MMB 对视角做旋转等操作时 画面将以鼠 标光标为焦点 ...
Blender操作手册要点 Blender操作⼿册要点 2.1 Blender基础概念与基本操作 2.1.1 ⿏标操作与键盘常⽤功能键 在本书中,将⿏标的左键单击操作统称为LMB(Left Mouse Button),⿏标的滚轮操作简称为MMB(Middle Mouse Button),⿏标的右键单击操作则简称为RMB(Right Mouse Button)。官⽅推荐在使⽤...
Display Mini Axis:控制3D窗口左下角旳小坐标尺寸,Size用于调节大小,Brightness则用来调节透明度。 View Manipulation(视图控制)设立 Auto Depth:启动视图旳自动Z缓冲深度检测。 Zoom To Mouse Position:启动后,使用MMB对视角做旋转等操作时,画面将以鼠标光标为焦点。
Display Mini Axis :控制 3D 窗口左下角的小坐标尺寸, Size 用于调节大小, Brightness 则用来调节透明度。 View Manipulation 〔视图控制〕设置 Auto Depth :开启视图的自动 Z 缓冲深度检测。 Zoom To Mouse Position :开启后,使用 MMB对视角做旋转等操作时,画面将以鼠标光标为焦点。 Rotate Around Selection :...
When fbx-conv needs to compensate the coordinate system, it will rotate all root nodes of the model 90 degrees along the X-axis. It will also modify any animations accordingly. The geometry (vertices) itself however, remains unchanged.
2.1Blender基础概念与基本操作 2.1.1鼠标操作与键盘常见功能键 在本书中,将鼠标的左键单击操作统称为LMB(LeftMouseButton),鼠标的滚轮 操作简称为MMB(MiddleMouseButton),鼠标的右键单击操作则简称为RMB(Right MouseButton)。 官方推荐在使用Blender的过程中选择三键的滚轮鼠标,如果使用的是双键鼠标, 也能够借助组合键...
Export current point cloud as binary ply file with several options. If exporting modified (filtered) points, checkUse Viewport Points, otherwise you will not get modified points. If exporting viewport points colors may slightly differ. Transformation and axis conversion can be applied on both loaded...
Now, for this next part, go back to the viewport and selectjustthe top circle of the bone (not the whole thing, that'd break the rig) and hit e+z. That combination will begin to extrude a new bone and lock it to only the z axis, meaning we can stretch it up, but not forward...