Transform:物体属性,包括Location(位置)、Rotation(转动)、Scale(比例)、Dimensions(尺寸)。 View:视图属性,包括Lens(视图焦距)、Lock to Object(视图对物体锁定)、Lock to Cursor(视图对光标锁定)、Clip(动画区域属性)、Local Camera(默认使用的摄像机名称)、3D Cursor(指针属性)。 Transform Orientations:坐标变换...
For the sake of these projects, were going to keep this setting at the default settingFull Screen.对于这些项目,我们将保持默认的设置- Full Screen。Dimensions settings大小设置These are some of th 16、e most important settings that we can set when dealing with optimizing our project output. We ...
Display:The check boxes in this panel toggle the display of various informational elements in the 3D Viewport, such as tooltips, object information, and large cursors (if you happen to be using Blender on a high DPI monitor. The Resolution Scale and Line Width controls may also be of use t...
With the meta-rig selected, go in the Properties and click on the Object tab. Scroll down to the display panel and enable X-ray and under Maximum Draw Type selector select Wire. This way the bones will always be drawn in wireframe on top of your geometry. Then, always in the Properti...
{ javascript statements... }函数名必须符合变量名的命名规则,调用函数的时候,使用函数名以及函数需要的参数即可: var w = 5; var h = 3; setDimensions(w, h);正如我们前边所讲的,函数最好是放在 <HEAD>...</HEAD> 标记对之间,那样可以保证当任何语句调用函数的时候函数已经被下载到客户端了,这样才不...
Object Origin Size:用于控制物体的原心尺寸,直径围为410个Blender单位。Display Mini Axis:控制3D窗口左下角的小坐标尺寸,Size用于调节大小,Brightness则用来调节透明度。2. 2. 1. 2 View Manipulation (视图控制)设置Auto Depth:开启视图的自动Z缓冲深度检测。Zoom To Mouse Position:开启后,使用对视角做旋转等...
depth of field utilities. Contribute to p2or/blender-dof-utils development by creating an account on GitHub.
Values of a number of entities are user configurable via Add-ons dialog (from Preferences->Add-on Menu). Some of these are: Bézier Toolkit Panel Tab Dimensions Draw Line Thickness Handle Point Size Uniform Subdiv Point Size Flexi Grease Resolution Point Size ...
This option has a • Loc: The XYZ location of the Object. limited function. It can only be used for 2D compositing. • Rot: The XYZ rotation of the Object. ALT-E. Start/stop EditMode. Alternative hotkey: TAB. • Size: The XYZ dimensions of the Object • LocRot: The XYZ ...
kule = bpy.context.object # create new cube bpy.ops.mesh.primitive_cube_add(location = (-2,1,2)) kostka = bpy.context.object # create plane bpy.ops.mesh.primitive_plane_add(location=(0,0,0)) plane = bpy.context.object plane.dimensions = (20,20,0) ...