Superior Darkvision –Passively see in the dark up to 24 metres. Dread Ambusher – Gain a +3 bonus to Initiative. On the first turn of combat, you have 3m extra Movement Speed, and can use the following extra abilities: Dread Ambusher (Melee) –Make an extra melee attack for 1d8 Pier...
Tasha’s Hideous Laughter– Another great spell for locking down enemies. This causes the enemy to be overcome with fits of laughter, making them fall prone and unable to get up. The caster can maintain this effect for up to 10 turns, as long as they can maintain Concentration. Also, the...
Like someone else mentioned in DOS2 you had many more action points..this opened so much more possibilities during your turn : FUN. And it works with environment/ Larian style effects. Having very few doable actions a turn and mixing in tons of DOS2 type effects really kills the gameplay ...
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving...
You won’t actually need to defeat every enemy atop the Netherbrain,you’ll just need to endure. The biggest threat on the battlefield are the mind flayers. They’ll each cast a high level Magic Missile every turn, inflicting dozens of damage to their targets. Taking them out should be ...
which allows you to learn spells from Necromancy Scrolls for half of the gold cost and allows you to regain HP when you kill an enemy, up to once per turn. The HP you gain is double the value of the Spell Slot used to cast the killing spell, or thrice if it’s a Necromancy spell...
Tasha’s Hideous Laughter– Another great spell for locking down enemies. This causes the enemy to be overcome with fits of laughter, making them fall prone and unable to get up. The caster can maintain this effect for up to 10 turns, as long as they can maintain Concentration. Also, the...
This means Karlach can no longer be Surprised by enemy ambushes, and will gain a +3 bonus to her Initiative, so she’ll get to take their turn before most other characters. Level 8 – BG3 Karlach Build At Level 8 you must select another Feat for the BG3 Karlach Build. Here I re...
Witch Bolt– Link yourself to an enemy with an arc of Lightning. The Lightning does 1-12 damage to the enemy, and can be activated again for more damage each turn as long as you maintain your Concentration. Chromatic Orb– Hurl a Sphere of Energy, dealing 2-8 Thunder, Acid, Cold, Fir...
Tasha’s Hideous Laughter– Another great spell for locking down enemies. This causes the enemy to be overcome with fits of laughter, making them fall prone and unable to get up. The caster can maintain this effect for up to 10 turns, as long as they can maintain Concentration. Also, the...