When you succeed a Saving Throw, the enemy will be lit on fire and burns for 3 turns. Additionally, you get resistance to fire and cannot burn. And you take 3 less damage from all sources. Helldusk Armour: You are considered Proficient with this armour while wearing it. Infernal ...
Rage can last for up to 10 turns, but it will end early if you go for a turn without attacking or taking damage. Note that while the Barbarian isn’t a class associated with Spellcasting, it’s still worth mentioning that you cannot cast or concentrate on Spells while Raging. You start...
You won’t actually need to defeat every enemy atop the Netherbrain,you’ll just need to endure. The biggest threat on the battlefield are the mind flayers. They’ll each cast a high level Magic Missile every turn, inflicting dozens of damage to their targets. Taking them out should be ...
Increased the duration of Wall of Fire, which should last 10 turns. Fixed an exploit for Transmuter’s Stone: Movement Speed that let you gain additional movement when dropping the stone and picking it back up. When your Dream Visitor tells you about a tadpole jar that was spotted, they w...
Tasha’s Hideous Laughter– Another great spell for locking down enemies. This causes the enemy to be overcome with fits of laughter, making them fall prone and unable to get up. The caster can maintain this effect for up to 10 turns, as long as they can maintain Concentration. Also, the...
Ray of Frost– Call forth a beam of Frost, reducing the target’s movement speed and dealing 1-8 Cold Damage. Use this when you need to slow down an enemy. Acid Splash– Hurl a bubble of Acid that deals 1-6 Acid Damage. This has a small AOE, so it’s good to use when there ...
Tasha’s Hideous Laughter– Another great spell for locking down enemies. This causes the enemy to be overcome with fits of laughter, making them fall prone and unable to get up. The caster can maintain this effect for up to 10 turns, as long as they can maintain Concentration. Also, the...
When you succeed a Saving Throw, the enemy will be lit on fire and burns for 3 turns. Additionally, you get resistance to fire and cannot burn. And you take 3 less damage from all sources. Helldusk Armour: You are considered Proficient with this armour while wearing it. Infernal ...
Tasha’s Hideous Laughter– Another great spell for locking down enemies. This causes the enemy to be overcome with fits of laughter, making them fall prone and unable to get up. The caster can maintain this effect for up to 10 turns, as long as they can maintain Concentration. Also, the...
Here you can use theHaste Helm. This gives you the “Smooth Start”: At the start of combat, the wearer gains Momentum for 3 turns (extra 1.5m movement speed). The item can be found inside a Wooden chest, next to a cart, near theBlighted Village Waypoint. ...