In RTWP combat, like in BG1, if I come accross enemies on the map, and a squishy character is somehow ahead of my frontliners, that's not too much trouble. Firstly, I use auto-pause when an enemy is detected, so I don't have to react fast in any way. ...
It’s useful to keep in mind that Combat Inspiration is aBonus Action, so you don’t need to worry about using up your turn to buff allies this way – you can Inspire them and cast another regular ability in the same turn. In the early game you will feel a little bit limited with ...
Secondly, we unlock theSong of Restability. This can be used both inside and outside of combat, and revitalises your party as though you took a Short Rest. Finally, you’ll be able to choose one more Spell to learn. Depending on what spells you already have in your party, we recommen...
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving...
Right now the BG3 gameplay/combat feels lacking something...its totally not BG2, not really D^D5th, and not really DOS2... Like someone else mentioned in DOS2 you had many more action points..this opened so much more possibilities during your turn : FUN. And it works with environment...
Besides dealing high Ranged damage, the Ranger is also able to deal exert some control over enemies with a modest selection of Spells. One of the most important of these spells isEnsnaring Strike, which can immobilise an enemy and apply an extra damage per turn effect on them. Like the ...