All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout. How will you go ...
All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout. ...
You find yourself in a mysterious place, somehow you noclipped into the Backrooms, you get up, pick up your flashlight and start exploring the corners of the so-called 'Level 0'. LevelsThe levels in this game have a unique and linear layout, you will find plenty of content to explore,...
As mentioned, Level 0 and Level 3 share some similarities. The rooms are of similar size and layout, and the hallways of both are long and winding. However, the levels also contain some striking differences. One such example would pertain to the rooms of Level 3 themselves, which sometimes...
Ranging from the presence of furniture or areas that are officially known to be absent from Level 2, to the level's layout drastically shifting more frequently than that of Level 0. Details that show most often in these cases include, but not limited to: ...
Level 3 is a sprawling complex of derelict maintenance halls and utility tunnels fitted with electrical machinery. Similar to other levels with instances of shifting geometry, the layout of Level 3 has been documented to gradually shift when unobserved, seeming to twist and connect in a senseless ...
This area of Level 5 is fairly large and is cluttered due to the mass amount of old machinery placed within. The area contains large vintage machinery and intertwined industrial pipes littering the walls, causing the layout to be very claustrophobic. Exhaust valves line the pipes on the walls ...
All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout. How will you go ...
All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout. How will you go ...
this lore is contradicted when on 2023 April fools level 13 became og level 13 again WandererOfBackrooms·3/2/2024 Copy Link I tried to read all of this, but its just so long. Anybody know a TLDR of why did it change? parralel universe?