Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms withi...
Level 0is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms inLevel 0appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the ...
You take on the role of a research participant sent into the backrooms by scientists for the purpose of documenting anything you observe, starting at Level 0. However, as you delve deeper you’ll notice rooms start to change, your surroundings shift, and creatures from other realms now wande...
You are in Level 0, which is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent ...
it’s nothing special. It’s just a seemingly infinite hallway with Level 0’s wallpaper, with left turns every 50 miles. All of Level 0.01’s hallways are copies of the others due to a repeating effect. As a result of this effect, it is possible to leave an item on the floor, ju...
Welcome to the Complete Level 0, which is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed...
Level 0 is a seemingly infinite non-linear space, resembling the back rooms of a retail outlet. All rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpeting, electrical outlets, and inconsistently placed..
Currently it contains the Lobby(Level 0), the Habitable Zone (Level 1), the Pipe Dreams (Level 2) and "Level !". Level 0 is the origin of the backrooms. The core features and basic ideas are already included which means nothing good if you are hoping to survive in those rooms ;) ...
You can leaveLevel 1by simply continuing to explore the Backrooms. Wandering down any extended hallway often leads toLevel 2. Finding holes in the wall will lead you toLevel 19. Where the ceiling has paintings on it, noclip through and you will be at aparty!
--system-out don't write to stdio -v, --version get version of backrooms --lost-count LOST_COUNT set lost count --lost-rule-count LOST_RULE_COUNT set lost rule count --profile_range PROFILE_RANGE --whisper WHISPER set the log level [notset, debug, info, warning, error, critical] ...