KeyNames:下表中列出了可以发送的特殊按键(每个按键名称必须用大括号包围): 按键名称 生成的键击 {F1}-{F24} 功能键.例如:{F12}表示F12键. {!} ! {#} # {+} + {^} ^ {{} { {}} } {Enter} 主键盘上的ENTER键 {Escape}或{Esc} ESCAPE {Space} SPACE(仅对于要发送的按键序列开始或末尾的空格...
SendEvent[v1.0.43+]:SendEvent和1.0.43之前版本的Send命令使用相同的方法发送键击.键击发送的频率由SetKeyDelay决定.默认情况下,Send和SendEvent功能相同;但通过SendMode可以让它变成和SendInput或SendPlay一样. KeyNames:下表中列出了可以发送的特殊按键(每个按键名称必须用大括号包围): 按键名称 生成的键击 {F1}-...
Yeah, there are less options for defining hotkeys than for sending. So brackets are not necessary for hotkeys to distinguish between literal text and key names. ButSendcan send anything, arrow keys, the wordright, and much more. Top ...
[ iHotkey = ] ShellLinkObject.Hotkey(iHotkey) [ = iHotkey ] /* iHotkey Integer that specifies or receives the link's hot key code. The virtual key code is in the low-order byte, and the modifier flags are in the high-order byte. The modifier flags can be a combination of the...
index || index = length) index :=1elseindex++setKeyDelay50sendTexttrim(ids[index])send"{tab}"sendTexttrim(names[index])ifindex = lengthreturnTrayTip("已完成列表!") }explorerGetSel(hwnd :='', selection :=True) { hwWindow :=''ret :=""Switchwindow := explorerGetWindow(hwnd) {Case'':...
;~ ... 1. Fixed case insensitive key names in internal array of Pic() function. ;~ ... 2. In order to facilitate this script to be included in other scripts as a library (#Include <FindText.ahk>), ;~ ... no custom global variables are used, and the label of subprogram is grea...
After some digging using a hex editor (my favorite right now is Tiny Hexer), I discovered that in all the cases that failed, the NOTES.MID file appears to contain extranous junk. In many cases, it was a string of keyboard key names, in others it was code snippets. I’m guessing tha...
To input a specific character, simply type it and hold the key down. You may refer to this link for the names of keys other than the ones mentioned. The link is: http://www.autohotkey.com/docs/KeyList.htm. The mouse has different buttons for various functions. The left button is refe...
Although the following Joystick control names cannot be used as hotkeys, they can be used with GetKeyState:JoyX, JoyY, and JoyZ: The X (horizontal), Y (vertical), and Z (altitude/depth) axes of the joystick.JoyR: The rudder or 4th axis of the joystick. JoyU and JoyV: The 5th ...
Loop, % sectionNames.Length() { section := sectionNames[A_Index] GuiControl, ListView, Add, % section IniRead(keyValuePairs, "path/to/file.ini", section) Loop, % keyValuePairs.Length() { key := keyValuePairs[A_Index][1] value := keyValuePairs[A_Index][2] GuiControl, ListView...