一、技术参数基准定义 •压缩比计算模型 ‣依据ASTC编码原理,单个6x6像素块原始数据量为6×6×4(RGBA8格式)=144字节;‣压缩后数据量固定为128位(16字节),理论压缩比=144/16=9:1(行业实测均值达8.2:1)。•量化精度配置表 ‣支持LDR模式8~12bit/component精度等级(误差率控制在PSNR≥45dB);...
针对你提出的问题“rgba compressed astc6x6 srgb format is not supported, decompressing texture”,我将从以下几个方面进行详细解答: 解释RGBA Compressed ASTC 6x6 SRGB格式: ASTC(Adaptive Scalable Texture Compression):是一种高效的纹理压缩技术,它支持多种分辨率和块大小,以适应不同的图形处理需求。 6x6:指的...
.ASTC_6x6描述 ASTC 压缩 RGB(A) 纹理格式,块大小为 6x6。另请参阅:TextureImporter.textureFormat。 Did you find this page useful? Please give it a rating: Report a problem on this pageCopyright © 2022 Unity Technologies. Publication 2023.2 教程 社区答案 知识库 论坛 Asset Store 商标和使用条款...
This document describes the low-level file structure of our custom supercompressedASTCHDR 6x6 texture "intermediate" format files, first supported by Basis Universal v1.60 (Jan. 2025 release, project internal name "Basis GPU Photo 6x6"). With a strong encoder, the system's compressed bi...
TextureFormat.ASTC_RGB_6x6 説明 ASTC (128 ビットに 6x6 ピクセルブロックを並べる) により圧縮された RGB テクスチャ形式 関連項目: TextureImporter.textureFormat. Copyright © 2019 Unity Technologies. Publication 2019.1 チュートリアルAnswersナレッジベースフォーラムアセットストア法律関...
ASTC 6x6 HDR intermediate, Reinhard tone mapped, log2 exposure scale=-2: ASTC 6x6 HDR intermediate, Reinhard tone mapped, log2 exposure scale=4: ASTC 6x6 HDR intermediate, Reinhard tone mapped, log2 exposure scale=6: BC6H, Reinhard tone mapped, log2 exposure scale=1: ...
打印 Reference Feedback Definition Namespace: Android.Opengl Assembly: Mono.Android.dll C# [Android.Runtime.Register("GL_COMPRESSED_RGBA_ASTC_6x6", ApiSince=24)]publicconstintGLCOMPRESSEDRGBAASTC6x6 =37812; Field Value Value = 37812 Int32 ...
var GL_COMPRESSED_RGBA_ASTC_6x6_KHR: Int32 { get } See Also Constants var EAGL_MAJOR_VERSION: Int32 var EAGL_MINOR_VERSION: Int32 var GL_ACTIVE_ATTRIBUTES: Int32 var GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int32 var GL_ACTIVE_PROGRAM_EXT: Int32 var GL_ACTIVE_TEXTURE: Int32 var GL_ACTIVE_...
Learn more about the Android.Opengl.GLES31Ext.GLCOMPRESSEDSRGB8ALPHA8ASTC6x6KHR in the Android.Opengl namespace.
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