Added: Respawn delay can now be dynamically overriden in mission Added: When player is the carrier, he now sees a icon on his screen when he is not concealed from the enemy Added: Retrieve Intel objectives can now have side specific respawn points ...
Fix: When multiple vehicles were synchronized to "Respawn Position" module, only the first of them was marked as a respawn point Fix: Finalizing a sector created by sector module did not work globally Fix: When task checked by BIS_fnc_taskState didn't exist, returned value was an ARRAY, ...
Added: A new respawn point notification can now be toggled in the respawn position module Added: Soundsets and sound shaders were added for the sonic cracks of gatling weapons Added: Command Actions to open the Command Menu and its relevant pages (for resolving weapon switching and command menu...
The only difference between Respawn and MPRespawn is that MPRespawn can be assigned from anywhere while Respawn requires the unit to be local. MPRespawn EH expects the EH code to return array in format of Position, which will be used to place respawned unit at desired coordinates. For ...
Fixed several components for use with JIP/respawn: Fireteam Member Markers component. F3 Folk ARPS Group Markers component (specifically for specialist markers). Join Group Action component. 3-1-0 RC4 | 03 JUN 2014 Fixed AI Skill Selector component: removed references to precursor component. ...
Have the devs considered the addition to the editor of a layer system (i.e Layers 1-7 1. Units 2. Triggers 3. Markers 4. Modules 5. BLUFOR 6. GUER 7. REDFOR) Yes, as well as some other improvements to the editor, but we did not have time to implement any of it. Originally...
Fixed: Village sign north of Barmke said “Klein Sisbeck” at a distance. Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point Arma 3is available on PC, macOS, and Linux. For moreinformationregarding this update, check out the officialSteam post....
Checks if anything for a mission has been forgotten (e.g. respawn marker). Places playable units in 3DEN Editor. Sets callsignes, frequencies and loadout variables. plane.sqf Spawn pilots into plane (plane takes off) and assigns waypoints (with flyInHeight). The names of the waypoints as...
Respawn time is now 30 seconds (was 120) Improved mission endings New task appears when both choppers on the airfield are destroyed New mission ending "all boats and helicopters destroyed" Warning hint pops up when the group leader is AI controlled Patrolling Ka-60 Black now unloads troops whe...
Arma III 3D Editor! Messing with the 3D mission editor. Arma 3′s editor is as complicated as you need it to be, but there are still people who struggle with mapping and not seeing what they’ve actually placed. There is a hacky solution that will enable the hidden 3D editor, so you...