Display Respawn Location Marker(显示复位位置标识) Enabled(启用)-Marker Color(标识颜色) Color Orange(橙色)-Marker Type(标识类别) mil_marker Destroy when base vehicle can't move(Mobile Respawn)(当基地车辆不能移动时,进行毁坏(移动性复位)) Disabled(禁用)-Delay ...
TO: Arma 3 Dev-Branch Users OPSUM: Evaluating an overhaul of the Respawn Screen Alongside the ongoing spree of overhauls improving the User eXperience on the#RoadToApex, I would like to welcome you to an OPREP introducing theoverhaul of the Respawn Screenand also my very first report. ...
this addMPEventHandler ["MPRespawn", { params ["_unit", "_corpse"]; }]; unit: Object - object the event handler is assigned to corpse: Object - object the event handler was assigned to, aka the corpse/unit player was previously controlling.Mission...
Fixed several components for use with JIP/respawn: Fireteam Member Markers component. F3 Folk ARPS Group Markers component (specifically for specialist markers). Join Group Action component. 3-1-0 RC4 | 03 JUN 2014 Fixed AI Skill Selector component: removed references to precursor component. Fixed...
player addEventhandler ["Respawn", {player enableFatigue false}]; 禁用武器摇摆 player setCustomAimCoef 0; 玩家移动速度(1为默认速度) player setAnimSpeedCoef 100; 背上武器 player action ["SwitchWeapon", player, player, 100]; 删除目标 // 将删除你视线中心的任何物体。
player addEventhandler ["Respawn", {player enableFatigue false}]; 禁用武器摇摆 player setCustomAimCoef 0; 玩家移动速度(1为默认速度) player setAnimSpeedCoef 100; 背上武器 player action ["SwitchWeapon", player, player, 100]; 删除目标 // 将删除你视线中心的任何物体。