private var leanLeft : AnimationState; private var leanRight : AnimationState; function Start () { leanLeft = animation["leanLeft"]; leanRight = animation["leanRight"]; // Put the leaning animation in a separate layer // So that other calls to CrossFade won't affect it. leanLeft.layer...
Won't Fix Votes0Found in [Package] 4.2.1 Issue ID 1228531 Regression No [2D Animation] PSB rig are not animated when used in Preview window to preview animations Package: 2D Animation - Mar 17, 2020 Reproduction steps: 1. Open the attached project ("case_1228531-Anima...
When culling is enabled, Unity might stop animating if it thinks that the results of the animation won't be visible to the user. This could save you some performance if you have things animating outside of the viewport, whose animation is only important when the user can actually see the ...
1. Download the tester-attached package(SpritelessAnimationPreview.unitypackage) 2. Create a new Unity project and import the package 3. Select SpriteAnimation.anim 4. Drag WithoutSprite.prefab into the Animation Preview window Expected result: the animatio...
Won't Fix Votes0Found in 2021.3.46f1 2022.3.54f1 6000.0.30f1 6000.1.0a7 Issue ID UUM-90291 Regression No "Cycle Offset" Animation property can be set to an invalid value when edited in the Inspector's "Import Settings" tab -- - Dec 03, 2024 ...
private var leanLeft : AnimationState; private var leanRight : AnimationState; function Start () { leanLeft = animation["leanLeft"]; leanRight = animation["leanRight"]; // Put the leaning animation in a separate layer // So that other calls to CrossFade won't affect it. leanLeft.layer...
private var leanLeft : AnimationState; private var leanRight : AnimationState; function Start () { leanLeft = animation["leanLeft"]; leanRight = animation["leanRight"]; // Put the leaning animation in a separate layer // So that other calls to CrossFade won't affect it. leanLeft.layer...