Rigidbody.AddForce函数有多个重载版本,可以根据需要选择不同的力的模式。例如,可以使用ForceMode.Impulse模式来施加一个瞬时的冲量力,或者使用ForceMode.Acceleration模式来施加一个持续的加速度力。 总结:解决Unity Rigidbody.AddForce问题的关键是确保Rigidbody组件已添加到游戏对象上,正确传入力的方向和大小,以及在适当的...
using UnityEngine; public class ExampleClass :MonoBehaviour{ public float thrust = 1.0f; publicRigidbodyrb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { rb.AddForce(transform.forward * thrust); } } public voidAddForce(floatx, floaty, floatz,ForceModemode= ForceMode...
usingUnityEngine;publicclassForceModeExample:MonoBehaviour{// A, B, C, D 为Trigger==true,位置都在(0,0,0)不受重力影响的动态刚体publicRigidbodyA,B,C,D;//作用力向量Vector3forces=newVector3(10.0f,0.0f,0.0f);intframeCount;voidStart(){// 初始化4个刚体的质量,使其相同A.mass=2.0f;B.mass=2....
AddForceAtPositon方法:增加刚体点作用力 public void AddForceAtPostion(Vector3 force, Vector3 position); public void AddForceAtPosition(Vector3 force, Vector3 position, ForceMode mode); 参数force为扭矩向量,参数position为作用点坐标值,参数mode为力的作用方式。 此方法用于为参数position点增加一个力force,其...
public voidAddForce(Vector2force,ForceMode2Dmode= ForceMode2D.Force); Parameters forceComponents of the force in the X and Y axes. modeThe method used to apply the specified force. Description Apply a force to the rigidbody. The force is specified as two separate components in the X and Y...
JavaScript => public function AddForce(force: Vector3, mode: ForceMode = ForceMode.Force): void C# => public void AddForce(Vector3 force…
Unity AddField是什么方法 unity rigidbody.addforce,举例中均设刚体质量为m=2.0f,力向量为f=(10.0f,0.0f,0.0f)。功能注解:ForceMode为枚举类型,用来控制力的作用方式,有4个枚举成员,在以下举例中均设刚体质量为m=2.0f,力向量为f=(10.0f,0.0f,0.0f)。1)ForceMode.Fo
using UnityEngine;public class ExampleClass : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { rb.AddForce(transform.forward * thrust); } } public function AddForce(x: float, y: float, z: float, mode: ...
Unity-Rigidbody【刚体】组件-Rigidbody.AddForce的ForceMode 力的模式,程序员大本营,技术文章内容聚合第一站。
Unity3D中Rigidbody.velocity和Addforce的区别 Rigidbody.velocity 这个方法是瞬间给物体一个恒定的速度,将物体提升至该速度。 Rigidbody.addForce 这个方法瞬间给物体一个规定好的力 这两者有什么不同呢? 举个例子大家就明白了: 假设我们想要做一个2D的跳跃游戏,在这个游戏里我希望我按下跳跃键的时候,游戏物体的...