using System; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; [RequireComponent(typeof(Rigidbody))]//设置该脚本类Component_Test1的必要组件菜单-Rigidbody(自定义
public function AddForce(force: Vector3, mode: ForceMode = ForceMode.Force): void; public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force); Parameters force Force vector in world coordinates. mode Type of force to apply.Description Adds a force to the Rigidbody....
(Rigidbody),有了这个物体就有看物理行为(受力的作用),两个物体想要发生碰撞检测,其中一个必须带有刚体组件。 BoxCollider2D盒状碰撞体,只是碰撞体的一种。 发生碰撞检测,两个物体...1Unity中有两个独立的物理引擎,一个用于3D物理系统,一个用于2D物理系统。两个引擎是使用不同的组件实现的。因此BoxCollider和Ri...
When you add a script which uses RequireComponent to a GameObject, the required component is automatically added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the same GameObject. When you use RequireComponent, th...
// Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public class ExampleClass : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { rb.AddRelative...
public Rigidbody rb; //需要在函数外定义 // Start is called before the first frame update void Start() { rb = GetComponent<Rigidbody>(); //获取刚体组件 rb.mass = 10f; //定义刚体质量为10kg rb.AddForce(Vector3.up * 10f); //施加一个向上的,大小为10N的力(只在刚创建物体时生效) ...
// Mark the PlayerScript as requiring a rigidbody in the game object. @script RequireComponent(Rigidbody) function FixedUpdate() { rigidbody.AddForce(Vector3.up); } C# Example: [RequireComponent (typeof (Rigidbody))] public class PlayerScript : MonoBehaviour { void FixedUpdate() { rigidbody....
().position = parent.position; b.GetComponent<Rigidbody>().AddForce(dir * 200); Destroy(b, 5F); } else { b.GetComponent<Transform>().position = pos; } b.GetComponent<Transform>().forward = dir; // b.GetComponent<Transform>().parent = parent; } private void AttackSum() { if (...
1、rigidbody.addforce(Vector3 * speed) (见roll-a-ball) 全栈程序员站长 2022/09/29 3.1K0 想要制作沙盒游戏?那么这一款插件你一定不能错过(Unity3D) unity游戏https图像处理网络安全 VOXL是一款简单且易于理解的多重体素沙盒游戏,使用Unity的UNET网络系统开发。 恬静的小魔龙 2022/08/07 2K0 网络游戏简单...
class in UnityEngine / 继承自:Component 描述 通过物理模拟控制对象的位置。 向对象添加 Rigidbody 组件后,其运动将受到 Unity 物理引擎的控制。即使不添加任何代码,Rigidbody 对象也受到向下的重力,并在与其他对象碰撞时作出反应(如果也存在适当的Collider组件)。