[UE4]Add Customized Collision for Static Mesh Thursday, 16:57, Sep 27, 2018 in UnrealEngine4 keywords: [UE4]Add Customized Collision for Static Mesh 对于结构简单的模型,使用UE4自动生成的Simple Collision没什么问题;如果模型结构复杂,使用Simple Collision不够精准,使用Complex Collision对于实时计算(比如开放...
itemData->mCollidable )continue;//TODO:When we add breakable tree support this is where// we would need to store their collision data seperately.item.buildPolyList( &polyList, item.getWorldBox(), dummySphere );//TODO:Need to support
Mesh clean up panel can automatically assign ungrouped vertices to the nearest bone UV Checker: switch the currently active material for a coloured grid with numbers for easier UV editing - and back! Collision Tools and Generator Automatic generation of convex colliders matched perfectly to the shap...
GetMeshConvexes GetName GetPos GetPositionMatrix GetRotDamping GetShadowAngles GetShadowPos GetSpeedDamping GetStress GetSurfaceArea GetVelocity GetVelocityAtPoint GetVolume HasGameFlag IsAsleep IsCollisionEnabled IsDragEnabled IsGravityEnabled IsMotionEnabled IsMoveable IsPenetr...
mesh = BulletConvexHullShape() mesh.add_geom(self.geom.get_geom(0)) node.add_shape(mesh)returnnode 开发者ID:jorjuato,项目名称:pavara,代码行数:8,代码来源:map_objects.py 示例4: BulletRigidBodyNode ▲点赞 1▼ # 需要导入模块: from panda3d.bullet import BulletRigidBodyNode [as 别名]# 或...
optionally bypass the "Visible Collision Shapes" debug option (so that the shapes could be seen when exported inrelease). allow editing of polygon-based shapes:ConvexPolygonShape2D can't be edited with mouse like CollisionPolygon2Dgodot#21394, also see my comment there. ...
which interacts with a collision object (the 3D-printable, UV-mapped mesh) and is frictionlessly “floated” between two force field entities. By baking the diffuse texture of your model to the final frame of the simulated film, you can pre-distort the texture map so that it will un-disto...
Added very necessary option to disable collision detection obviousjim ofxOpenCv_x64 64 bit libs for OpenCV committed on 6 February, 2014 commit of windows 64/32 libs bakercp ofxFuture A Future implementation based on the Poco::ActiveRecord system. Used for asynchronous thread execution. committed...
创建和设置碰撞几何体的内容指南。 步骤 上图中的选项可用于创建基础碰撞形态: 简单碰撞形态创建后,可将其移动、旋转、缩放至所需位置。可为复杂程度更高的静态网格体创建多个碰撞形态。 功能键操作 W, E, R 在平移、旋转和缩放工具之间切换。 Delete 删除当前选中的物理形体或形体。 F ...
为静态网格体添加简单碰撞 步骤 上图中的选项可用于创建基础碰撞形态: 简单碰撞形态创建后,可将其移动、旋转、缩放至所需位置。可为复杂程度更高的静态网格体创建多个碰撞形态。