Convex Elements 自定包含元素(UCX_MeshName) Double Sided Geometry 双面几何体开关 Simple Collision Physical Material 物体默认物理交互行为只与其相关的物理材质进行 Collision Complexity 碰撞复杂度 complex = per Triangle Collision Presets 碰撞预制(默认BlockAll) 具体碰撞说明不做详细解释(后续关于collision文档会做...
对于TriangleMesh来说,如果它想生成FSingleShapePairCollisionDetector,那么就需要Shape的CollisionTraceType为Chaos_CTF_UseComplexAsSimple(如下图所示)。而我发现FPerShapeData里的CollisionTraceType竟然是Chaos_CTF_UseDefault。这个情况大大出乎了我的意料,原本以为通过CollectWorldObjects查询出来的Shape已经是Chaos_CTF_Us...
在静态网格体编辑器(Static Mesh Editor)的细节面板中,你可以在碰撞(Collision)分类中找到碰撞复杂度(Collision Complexity)的设置。 例如,下图左边的椅子拥有简单碰撞。上方的 Pawn 落下时,将沿坐垫上方的大角度表面滑落。然而,右边的椅子使用的是Use Complex Collision As Simple。上方的 Pawn 落下时,将落在椅...
Returns number of Sections that this StaticMesh has, in the supplied LOD (LOD 0 is the highest) Parameters lod (int32)– Returns Return type int32 property lod_for_collision [Read-Write] Specifies which mesh LOD to use for complex (per-poly) collision. Sometimes it can be desirable to...
出于优化的目的,ProceduralMeshComponent默认勾选了UseComplexAs SimpleCollision这个属性,为了实现我们切割下来的能正常的进行物理模拟,需要把这个属性给取消勾选。 实现切割 SliceProceduralMesh实现模型的切割。说下几个参数: * PlanePosition是切割平面的位置
出于优化的目的,ProceduralMeshComponent默认勾选了UseComplexAs SimpleCollision这个属性,为了实现我们切割下来的能正常的进行物理模拟,需要把这个属性给取消勾选。 实现切割 SliceProceduralMesh实现模型的切割。说下几个参数: * PlanePosition是切割平面的位置
You can translate, rotate, and scale the collision mesh like you would with any other object within the engine.Collision On a More Complex MeshUsing the simple collision mesh you set up in the last section will work fine for:A Static Mesh that can easily fit into a capsule or...
For Simple Collision, From Object can be a Static Mesh Asset or any Primitive Component. For Complex Collision, From Object can be a Static Mesh Asset, Static Mesh Component, or Dynamic Mesh Component. Reset Dynamic Mesh Collision Clears Simple Collisions from the Dynamic Mesh Component. Copy Me...
The mesh to collision tool has several options for automatically creating a collision volume around the selected mesh. Anything from simple volumes, capsules, or more complex operations are available. There are so many terms that describe processes that utilize the modeling tools. Sometimes it’s as...
Minor fix for collision. Sep 21, 2024 .gitignore RealtimeMeshComponent v5 for Unreal Engine 5 Initial Submission Feb 24, 2023 CREDITS.md Relicensed under TriAxis Games L.L.C. Sep 17, 2020 LICENSE.txt RealtimeMeshComponent v5 for Unreal Engine 5 Initial Submission ...