glfwSetWindowShouldClose(window, true); float cameraSpeed = 2.5 * deltaTime; if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) cameraPos -= cameraSpeed * cameraFront; if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) cameraPos += cameraSpeed * cameraFront; if (glfwGetKey(window,...