fs=File.Create(fileName);int size=2048;byte[]data=newbyte[size];while(true){size=zipStream.Read(data,0,data.Length);if(size>0){//fs.Write(data, 0, data.Length);fs.Write(data,0,size);//解决读取不完整情况}elsebreak;}}}catch(Exception e){UnityEngine.Debug.Log(e.ToString());result...
string url = "http://anq-resources.oss-cn-shanghai.aliyuncs.com/anq/Lua.zip"; string currDownFile = @"D:/"; string fileName = DownloadFile(url, currDownFile); if (!String.IsNullOrEmpty(fileName)) { UnityEngine.Debug.Log("文件下载成功,文件名称:" + fileName); } else { UnityEngine....
Unity 工具 之 (SharpZipLib) 实现文件Zip的压缩和解压((可代密码)可一次压缩多个文件/文件夹) 1、打开Unity,新建空工程 2、导入,并实现 zip 加压解压功能 3、添加带有中文的文件文件夹,作为测试 4、编写脚本,测试带有中文文件的压缩和解压功能,并把脚本挂载到场景中 5、运行结果如上,中文解压缩基本OK 六、关...
项目中用到压缩解压功能, ZipFile.ExtractToDirectory(zippath, extractPath, Encoding.GetEncoding("GBK"));这个依赖using System.IO.Compression;但在4.0的环境下会报错, unity The name 'ZipFile' does not exist in the current context。 在2.0环境下可以正常运行。 解决方法是:在Assets文件夹下创建文件名为cs...
OpenFile.zip 游戏开发 - Unity3DSi**无言 上传1.03MB 文件格式 zip Unity 使用系统窗口选择本地文件打开(支持Mac&Windows;系统): 配套文章:https://blog./s15100007883/article/details/79997989点赞(0) 踩踩(0) 反馈 所需:1 积分 电信网络下载
A stripped down version of DotNetZip for using on Unity games, including Android and iOS. - gwiazdorrr/dotnetzip-for-unity
forked fromr2d2rigo/dotnetzip-for-unity NotificationsYou must be signed in to change notification settings Fork0 Star3 Files master BZip2 Binaries CommonSrc Zip Reduced Zip Zlib Deflate.cs DeflateStream.cs GZipStream.cs InfTree.cs Inflate.cs ...
void StartUnPackZip(UnityAction<bool> onUnPackOver) { unZipFileCallBack.OnUnZipFile = onUnPackOver; UnzipFile(savepath, m_unZipFloder, null, unZipFileCallBack); } } public class UnZipFileCallBack : UnzipCallback { public bool mLoadOver { get; private set; } = false; ...
2. Edit “Assets/NewBehaviourScript.cs” script, so that the project path to the zip file matches your system’s path 3. Open the “Assets/Scenes/SampleScene.unity” 4. Attach the “Assets/NewBehaviourScript.cs” script to any GameObject in the scene 5. Enter...
ZipEntry zipEntry=newZipEntry(fileToZip); zipStream.PutNextEntry(zipEntry); zipStream.SetLevel(compressionLevel);byte[] buffer =newbyte[blockSize];intsize = streamToZip.Read(buffer,0, buffer.Length); zipStream.Write(buffer,0, size);try{while(size <streamToZip.Length) ...