fs=File.Create(fileName);int size=2048;byte[]data=newbyte[size];while(true){size=zipStream.Read(data,0,data.Length);if(size>0){//fs.Write(data, 0, data.Length);fs.Write(data,0,size);//解决读取不完整情况}elsebreak;}}}catch(Exception e){UnityEngine.Debug.Log(e.ToString());result...
OpenFile.zip 游戏开发 - Unity3DSi**无言 上传1.03MB 文件格式 zip Unity 使用系统窗口选择本地文件打开(支持Mac&Windows;系统): 配套文章:https://blog./s15100007883/article/details/79997989点赞(0) 踩踩(0) 反馈 所需:1 积分 电信网络下载
项目中用到压缩解压功能, ZipFile.ExtractToDirectory(zippath, extractPath, Encoding.GetEncoding("GBK"));这个依赖using System.IO.Compression;但在4.0的环境下会报错, unity The name 'ZipFile' does not exist in the current context。 在2.0环境下可以正常运行。 解决方法是:在Assets文件夹下创建文件名为cs...
macOS, Unity 2018.4.36f1 and 2020.3.13f1 versions. On importing videolab-1.1.3.unitypackage and setting Unity Project Api Compatibility level to .NET 4.x I'm getting the following Console errors: Assets/Videolab/Videopak/VideopakManager...
在上述示例中,zipFilePath参数是下载的Zip文件的路径,targetFolderPath参数是解压缩后文件的目标路径。 这样,你就可以在Xamarin窗体中使用上述方法来解压下载的Zip文件了。 相关搜索: 如何在codeigniter中强制下载zip文件 如何在unity中从url下载zip文件? 如何在Xamarin窗体中中断蓝牙文件传输? 以zip文件的形式下载IIS中的...
2. Edit “Assets/NewBehaviourScript.cs” script, so that the project path to the zip file matches your system’s path 3. Open the “Assets/Scenes/SampleScene.unity” 4. Attach the “Assets/NewBehaviourScript.cs” script to any GameObject in the scene 5. Enter the ...
public override bool CheckFirstPackage() { MyDebuger.Log("LoadFromWebZipHandler ComputeUnPackFile"); bool needhandler = CheckNeedReLoad(); if (needhandler)//下载解压 StartHandleFirstPackage(); else { mFinishedHandler = true; InvoknServerAndHanlderSuccessCallBack(); ...
使用dbutils 将扩展的文件移动到 Unity Catalog 卷,如下所示: Python dbutils.fs.mv("file:/LoanStats3a.csv","/Volumes/my_catalog/my_schema/my_volume/LoanStats3a.csv") 在此示例中,下载的数据在第一行带有注释,在第二行带有标题。 展开并移动数据后,使用标准选项读取 CSV 文件,如以下示例所示: ...
Zipping aborderd"); } FileStream streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read); FileStream zipFile = File.Create(zipedFile); ZipOutputStream zipStream = new ZipOutputStream(zipFile); ZipEntry zipEntry = new ZipEntry(fileToZip); zipStream.PutNextEntry(zipEntry); ...
Target .NET framework changed from 2.0 to both .NET 4.5 and .NET Standard 2.0 (ie. .NET Framework 4.5+, .Net Core 2.0+, Mono 5.4+, UWP 10.0.16299+, Unity 2018.1+). Produces a multi-framework NuGet package. Continous Integration added, both building and deploying, and code test coverag...