金手指的安装方法与mod一致,也是先右键某个游戏,选择打开MOD数据位置,然后把金手指放进去就可以了,只不过金手指的目录结构一般都是金手指名字\cheats\***.txt,例如剑盾金手指\cheats\剑盾金手指.txt 4.如何放入着色器缓存(shader cache) 放入着色器缓存(shader cache)可以明显提升游戏的流畅性,建议找找别人的着色器缓...
Assembly shaders preloading. Disk shader cache enabled. Common Issues and Solutions for Games Some common problems and their fixes: Graphics artifacts:Try different GPU settings or update GPU drivers. Game crashes:Enable assembly shaders or update yuzu. Low FPS:Change graphics API or resolution, us...
DISK SHADER CACHE FORCE MAXIMUM CLOCKS USE ASYNCHRONOUS SHADERS ACCURANCY LEVEL: NORMAL RESOLUTION: 0.5x (360P/540P) VSYNC MODE: MAILBOX FSR SHARPNESS: 0% ANTI-ALIASING METHOD: NONE ANISOTROPIC FILTERING: 2x CPU ACCRUANCY: AUTO To fix rendering issues or texture bugs try turning onUSE REACTIV...
DownloadExternals.cmake GenerateSCMRev.cmake MSVCCache.cmake MinGWClangCross.cmake MinGWCross.cmake CONTRIBUTING.md Doxyfile LICENSE.txt LICENSES Apache-2.0.txt BSD-2-Clause.txt BSD-3-Clause.txt BSL-1.0.txt CC-BY-4.0.txt CC-BY-ND-3.0.txt CC0-1.0.txt GPL-2.0-or...
irect SPIR-V (Vulkan’s shading language) compilation is disabled by default on the main pull request download to make testing easier, but that doesn’t mean it’s been forgotten about in this report! gdkchan has been hard at work fixing a mountain of bugs with the shader backend and ...
- Changed clip distances to only be enabled if they are actually written to on the vertex shader. - Fixes flashing triangles, seemingly occurring only on Intel iGPUs, on games that use custom clip distances (most first party games).See before & after screenshots below of Animal Crossing: ...
One of the major changes here is how they handle shader building with Vulkan, which uses all CPU threads to do it in parallel so it works your machine harder but the result is a much smoother first-time gameplay experience while it builds up a cache to load from. Their...
462ea921e3bd1288671139353a883053aeeb9a79 shader_recompiler: fix non-const offset for arrayed image types cb29aa04731e58ee78f8e0e66239c862fe9e559b Revert "shader_recompiler: use only ConstOffset for OpImageFetch" 3067bfd126348470ce6473ca5eeee5bdd20917ac buffer_cache: use mapped range with larg...
* Merge pull request #5971 from ameerj/reslimit-dtor * kernel: Fix resource release exception on exit * Merge pull request #5965 from Morph1984/shader-count * gl_disk_shader_cache: Log total shader entries count on game load Download: ...
放入着色器缓存(shader cache)可以明显提升游戏的流畅性,建议找找别人的着色器缓存(shader cache) 具体放入步骤:右键某个游戏,选择打开可转移着色器缓存,即可弹出缓存所在文件夹,然后放入你下载的别人的缓存就行了 打开可转移着色器缓存 放入缓存 4.游戏的存档文件在哪?