shader都会有shader cache来管理,我们可以从shader cache里列出当前游戏使用的shader的hash信息(我加了个命令dumpshaderinfo,细节就不记录了,源码里都有)。 2、shader调试标记 yuzu的vulkan与opengl模式都可以使用renderdoc来截帧,我们主要采用opengl模式,由于我们主要是分析shader,yuzu的shader是与一个hash值关联的,正常截...
- Changed clip distances to only be enabled if they are actually written to on the vertex shader. - Fixes flashing triangles, seemingly occurring only on Intel iGPUs, on games that use custom clip distances (most first party games).See before & after screenshots below of Animal Crossing: ...
CHANGELOGS: - Improved theming - Add Vram Usage ( Add Manually ) ( Not Work? Dont Use This , Im Ready To Remove This Feature ) - Add Nvdec Emulation ( Add Manually ) ( Not Work? Dont Use This , Im Ready To Remove This Feature ) - Shader ( Add Manually ) ( Not Work? Dont Use...
Example: git switch -c <new-branch-name> Or undo this operation with: git switch - Turn off this advice by setting config variable advice.detachedHead to false HEAD is now at b7a76a7d5 remove Robustness2 checks FB: Running: git rev-parse --verify --quiet mainline-0-1330-1:.gitmodules...
- pr# 7824 video_core/shader_cache: Take std::span in RemoveShadersFromStorage()相同的行为,但不需要移动到函数中以避免分配。早期访问2457- pr# 7825 common/file: Remove [[nodiscard]] from Open()因为它的返回值是空的,所以在返回时没有什么东西可以实际使用早期访问2458pr# 7827更新动态。这包括...
Hi everyone On Yuzu, how do I delete any NAND files of games that have been already deleted/removed from LaunchBox? Do these NAND files stay in a Yuzu folder even after a game is removed from LaunchBox? Thanks
462ea921e3bd1288671139353a883053aeeb9a79 shader_recompiler: fix non-const offset for arrayed image types cb29aa04731e58ee78f8e0e66239c862fe9e559b Revert "shader_recompiler: use only ConstOffset for OpImageFetch" 3067bfd126348470ce6473ca5eeee5bdd20917ac buffer_cache: use mapped range with larg...
common: Remove dependency on xbyak November 21, 2018 03:43 .travis.yml travis: Make macOS builds utilize Xcode 10 September 25, 2018 14:46 CMakeLists.txt gl_shader_disk_cache: Invalidate shader cache changes with CMake hash February 6, 2019 22:20 ...
☑️ To be as safe as possible, remove all previous in-app and meta references to Patreon,ryujinx.orgetc while keeping full attribution of original authors and contributors in-tact. Keep 'branding' as pure and faithful to the original project as possible. ...
void GameList::RemoveFavorite(u64 program_id) { auto* favorites_row = item_model->item(0); for (int i = 0; i < favorites_row->rowCount(); i++) { const auto* game = favorites_row->child(i); if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) { fa...