Pendulum Effect: You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you ...
This card can make up to 3 attacks on monsters during each Battle Phase. Pendulum Scale: 9 Pendulum Effect: You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, ...
Each Worm monster has some nice little effects, mostly situational though. Worm Zero is the card you should aspire to summon as soon as possible, as it contains quite a few very nice effects. Using 6 Reptile type monsters for its fusion summon is almost mandatory though for maximum competence...
In addition, by discarding 1 Spell Card in your hand, you can negate the effects of all face-up monsters your opponent controls until the end of the turn! As this effect can even be used during your opponent’s turn, try to keep a Spell Card in your hand at all times! Predaplant ...
For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only ...
except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can ...
t faze True Draco at all because the deck doesn’t Special Summon its monsters, and other cards like “Herald of Ultimateness” don’t threaten the deck much either because they negate activations and not effects that trigger afterward, like most of True Draco’s Continuous Spells and Traps ...
Such a shame too, cards likeMagical Musket – Cross-Dominationand Magical Musket traps allow you to negate and/or destroy opponent’s monsters/spells/traps. Their boss monsterMastermind Zakieleven provides draw power. I swear they’re a good Field Spell away from being a viable rogue deck!
This Deck looks to land a ton of powerful Level 9 boss monsters and shut down the opponent’s plays. It’s backed by an Invoked engine, and even includes the newRevolution Synchron! His opponent is Qiuchi Zhu, a Nebraska Duelist playing Purrely. Lilly remarked that he’d played three Pu...
Maya began withLightning Stormto destroy spells and traps, and Fricker flippedDimensional Barrierto shut down Fusion Monsters for the turn. Maya Normal Summoned Aluber, addingBranded Opening. He playedAllure of Darknessand banishedDespian Tragedy. Tragedy’s effect added another Aluber. He played ...