Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. Rising Sun Slash 94807487 Spell Equip Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counteron this card. The equipped ...
This card cannot be norma summoned or set. This card cannot be special summoned except by offering 2 level 6 or higher spellcaster-type monsters on your side of the field as tributes. As long as this card remains face up on the field, you can negate the activation of trap cards and des...
When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.Tournament...
Metaphys Factor 20720928 Spell Field Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect acti...
Sign of Harpies has a total of 50 card types: 3 UR, 10 SR, 17 R, and 20 N. Recommended Cards Cyber Slash Harpie Lady A Synchro “Harpie” monster is here! If you Synchro Summon this card, you can use 1 “Harpie” monster on your field as a Tuner monster! When a Spell/Trap ...
TextWhen this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you contro...
Many Spell and Trap cards have featured the duo together in their art, but for the first time everDark MagicianandDark Magician Girlwill be able to battle alongside one another as a single Fusion Monster:The Dark Magicians! Together, they excel in both might and magic, with 2800 ATK and th...
●If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards. Unity SPELL Quick-Play Select 1 monster on your side of the field....
and the effect 'none' and 'normal' should be empty string"none":"","normal":"","toon":"/Toon","spirit":"/Spirit",...},"Race":{// race types text"fiend":"Fiend","zombie":"Zombie","sea_serpent":"Sea Serpent",...},"Spell":"Spell Card",// spell card text"Trap":"Trap ...
Sell My Cards FAQ Settings Van'Dalgyon the Dark Dragon Lord Types Dragon / Effect Attribute Level (8) ATK 2800 DEF 2500 Text If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step...