/script if (not string.find(UnitBuff("player", 1), "Mon")) then CastSpellByName("Aspect of the Monkey"); end /script if (not PlayerFrame.inCombat) then CastSpellByName("Attack"); end 8.B 鹰之守护+自动射击 ]而这个则是先开始自动射击,再判断身上是否有鹰之守护的效果,没有的话,使用鹰...
首先,回车,再敲/MACRO。看见了吧?会弹出一个窗口,上面有New(新建宏命令)和Complete(完成宏命令)两个按键。点New,又会弹出一个窗口,哇,花花绿绿的,里面包括了WOW几乎所有的技能图标,随你喜欢,随便选一个!它就是你设置的宏命令的图标了,给它取个名字吧!方便你用的时候好找。然后回到第一个窗口,在它上面有一...
1、技能命令 /cast释放一个或多个技能,可以加入一些条件判断,是最常用的命令。/castsequence依次释放释放数个技能,同样可以加入一些条件判断,常见于所谓的"无脑宏"。/use使用一个物品,可以直接用物品名称也可以用物品栏位置。2、动作命令 /cancelform取消变形 /cancelaura取消状态或增益 /startattac...
This is why today; we will be helping you learn how you can easily fix WoW combat text not showing. Here is how you can fix it:
or with addon: a posthook on "CombatText_UpdateDisplayedMessages" and then change those value to have it permanent. that is when you dont want to change every single message and just want to change the floating in general I've just tried this macro and it works perfectly. However, it ...
Macro commands are not case - size. /kneel is an act of kneeling, and the text behind /say will appear in the form of ordinary dialogue in the game. We can For a change. /Kneel /y if you don't marry me, then I'll never live my life..." ...
/castsequence [nomodifier:alt] reset=target/combat Corruption, Curse of Agony, Life Tap, Drain Life, Shoot /cast [modifier:alt] Drain Soul 在上面的宏的基础上 如果你alt+快捷键,你会释放吸魂技能 --- /petattack /castsequence [modifier:alt,nogroup,pet:Voidwalker/pet:Felstalker] Sear...
首先,回车,再敲/macro。看见了吧?会弹出一个窗口,上面有new(新建宏命令)和complete(完成宏命令)两个按键。点new,又会弹出一个窗口,哇,花花绿绿的,里面包括了wow几乎所有的技能图标,随你喜欢,随便选一个!它就是你设置的宏命令的图标了,给它取个名字吧!方便你用的时候好找。然后回到第一个窗口,在它上面有一...
/script DEFAULT_CHAT_FRAME:AddMessage(quest text will scroll faster now); 7。消除等待接受任务的时间 /script AcceptQuest() 8。这个宏可以在路上自动护送玩家做任务。 /assist [player name] /cast 法术(Rank X) /target [player name] /follow [player name] ...
DeleteMacro(id or "name") - Deletes a macro. NOCOMBAT EditMacro(index, "name", iconIndex, "body", isLocal, perCharacter) - Saves a macro. (nocombat 2.0) GetMacroBody(id or "name") - Returns the body (macro text) of a macro. GetMacroIconInfo(index) - Returns texture of the icon...