This is an AddOn that shows the cursor & player coordinates on the worldmap. As of 0.3 it also shows coords below your and your party members portrait. And since 0.16 it can also show coords below your minimap (optional). Options to toggle the display of every single label are available...
Plug-in Bars-- Data Broker-- FuBar-- Titan Panel-- Other- Map, Coords, Compasses- Mail- Mini Games, ROFL- Mounts & Pets- PvP, Arena, BattleGrounds- Raid Mods- RolePlay, Music Mods- Suites- TradeSkill Mods- ToolTip- UI Media- Unit Mods- Miscellaneous- Utility ModsCompilations- Graphical...
by Yorgl. Shows the class icons of your group members and the target. ClassicPowerText by cralor. Shows your current value of power (Mana, Energy, Focus, Rage, Runic Power). ClassicUI by millanzarreta. Restores the classic interface, including relocating the action bars, bag buttons, small...
Right-click it to start[74] Mikhail’s Journal. 2.All around the eastern and southern side of Forest’s Edge Post you should find a lot ofGrizzly Bears, as shown on my map. Kill Grizzly Bears until you finish[74] A Minor Substitution 3.Go back toConquest Hold, turn in: [75] My ...
I’m using WoWPro 6.2.2A and I don’t have any error message, the waypoints coords are just not “pushed” to DQE.Thanks! rdsmile Oct 10, 2015 @ 2:40 am wow doesnt see the addon filesbeen using this addon for years, left the game for a bit, having trouble getting the addon...
Now all copper nodes near you will show up on your mini-map as little yellow dots. You'll have to spend some time exploring the lowbie zones to find the copper nodes. Some are impossible - there is one in Elwynn, for instance, that has literally a dozen wolves around it. Forget it...
Template:Bfa-section(view source) Template:Cata-inline(view source) Template:Clear(view source) Template:Clrl(view source) (protected) Template:Combat(view source) Template:Coords(view source) (protected) Template:Digsite Map(view source)
Template:Cata-section(view source) Template:Cleanup(view source) Template:Clear(view source) Template:Clrl(view source) (protected) Template:Coords(view source) (protected) Template:Dun Morogh(view source) Template:Elinks(view source) Template:Elinks-zone(view source) ...
local Map = VT.__emulib.GetTalentMap(class) or VT.MAP[class] or (DT.TalentMap ~= nil and DT.TalentMap[class]) or nil; local Map = VT.__dep.__emulib.GetTalentMap(class) or VT.MAP[class] or (DT.TalentMap ~= nil and DT.TalentMap[class]) or nil; if Map == nil then loc...
zone = objects[unit].coords[1][3] end GameTooltip:AddDoubleLine(name, ( zone and pfMap:GetMapNameByID(zone) or UNKNOWN), 1,1,1, .5,.5,.5) end end end end end end -- vendor elseif this.buttonType == "V" then ...