By installingClassic Aura Durations, the buffs/debuffs on the default UI gain a duration indicator. This includes raid frame debuffs, which are very handy when raid-wide decursing is needed. 5.5. Classic Castbars Classic Castbarsadds information on what spell is being cast, along with a rough...
Party Sizes in Classic Unlike in retail WoW, the majority of the dungeons available can be entered as a group of up to 10 players. The general recommended number of players is 5, as you cannot complete dungeon quests when you have more than 5 players (due to being in a raid group). ...
INVITE_TRAVEL_PASS_CONFIRMATION: targetName, targetGUID, willConvertToRaid, questSessionActive LEAVE_PARTY_CONFIRMATION PARTY_INVITE_CANCEL PARTY_INVITE_REQUEST: name, isTank, isHealer, isDamage, isNativeRealm, allowMultipleRoles, inviterGUID, questSessionActive PARTY_LEADER_CHANGED PARTY_LFG_RESTRICTED PA...
/cast(here we enter the name of the burst ability without quotes) ➽ Several abilities in a row [each press of the macro launches the next ability] (it is often necessary to add an exponent [reset = (space for the number of seconds)] to the macro, this can be useful in cases whe...
"Buff Duration") This button is useful when a class already has a Greater Blessing ticking away and a player within that class had died, missed the initial Greater Blessing, just joined the Party/Raid, or has an alternate blessing assigned to an individual player other than the class assignme...
Voxxel
If everyone in the group has Leatrix Plus installed with this setting enabled, you can convert a party group to a raid group regardless of the character levels in the group. If you want a raid consisting of a level 60 and a level 1, you can do that....
[spellID, spellName, spellSchool], casterGUID, casterName, casterFlags, casterRaidFlags, absorbSpellId, absorbSpellName, absorbSpellSchool, amount, critical local _, eventType, _, sourceGUID, _, _, sourceRaidFlags, destGUID, _, _, destRaidFlags ,spellID, _,_, extraSpellID= CombatLogGet...
I’ve done some googling and can’t seem to get anywhere. I would just like a simple macro command to set the Skull on what I am targeting when I press the macro. That’s it. Nothing fancy. I do this so the group knows what…