window-viewporttransformation网络窗口到视见区的变换;变换;窗口到视区的变换 网络释义 1. 窗口到视见区的变换 ... 要将窗口内的图形在视见区中显示出来,必须经 过将窗口到视见区的变换(Window-Viewport Transformation)处理,这种 …wenku.baidu.com|基于1 个网页 2. 变换 ...的图形在视区中显示出来, 必须经过...
In a computer-operated display device, a mapping of (a) the boundary and contents of a window into (b) the boundary and interior of a viewport.Synonymviewing transformation.See alsocomputer,display device,map,operation,viewport,window.
"Window to Viewport Transformation is the process of transforming a 2D world-coordinate object (Window Port) to device coordinates (Viewport). So, objects inside the world or clipping window are mapped to the viewport which is the area on the screen where world coordinates are mapped to be dis...
Clipping to the world-coordinateswindowis usually applied to the objects before they are passed through thewindow-to-viewporttransformation. WikiMatrix I'm not holding the doors shut, ortransformingthewindowglass. OpenSubtitles2018.v3 In this tutorial I will teach the basics to "transform" yourWindo...
CD3D11_VIEWPORT class (Windows) Error element (Windows) ITransportParameters::TrackInformation method (Windows) ApnID (Windows) WS_OPAQUE_WINDOWS_CREDENTIAL structure (Windows) GetBestAlternate function (Windows) IInputPersonalizationManager::Reserved3 method (Windows) SIZETToLongPtr function (Windows) ...
mainwin->init();// create the SimpleSceneManager helpermgr = OSG::SimpleSceneManager::create();// create the window and initial camera/viewportmgr->setWindow(mainwin);// tell the manager what to managemgr->setRoot (scene); OSG::commitChanges();// show the whole scenemgr->showAll();...
(ui->masterLogBrowser->viewport()->mapToGlobal(pos)); // 弹出菜单 } // eventFilter bool MainWindow::eventFilter(QObject *obj, QEvent *event) { if (event->type() == QEvent::MouseButtonPress) { auto mouseEvent = dynamic_cast<QMouseEvent *>(event); if (obj == ui->label_running...
miawm (mathIsART window manager) is a minimalistic, keyboard-only, tiling window manager for the X Window System (aka. X11) in C + xcb.miawm subscribes to the Unix philosophy (do one thing, and do it well), and considers that a window manager must do exactly 2 things:...
http://msdn.microsoft.com/en-us/library/Aa302340 Alphabetical Win32 Category List A-C D-I J-N O-R S-T U-Z Hierarchical Win32 Category List Base Services Graphics Device Interface User Interface Atom Functions Alphabetical Win32 Category List ...
Matrix Representation of the above three steps of Transformation: ADVERTISEMENT Step1:Translate window to origin 1 Tx=-XwminTy=-Ywmin Step2:Scaling of the window to match its size to the viewport Sx=(Xymax-Xvmin)/(Xwmax-Xwmin) Sy=(Yvmax-Yvmin)/(Ywmax-Ywmin) ...