Are Video Games Art? Why Games Should Be Taken as Seriously as Novels, Films, and Other Forms of Creative Expression"Video games can never be art," thundered movie critic Roger Ebert in 2010. Responding to a...Gillespie, Nick
This paper analyzes the discussion on whether video games should be considered art and answers Roger Ebert's unaddressed question on why it ultimately matters. Defining what is and is not art is heavily important to our culture, particularly in order to conclude what it is that art historians ...
Art classes, such as painting or drawing, are as important for children's development as other subjects, so it should be compulsory in high school. To what extent do you agree or disagree with this opinion? Give reasons for your answer and include any relevant examples from your own knowledg...
and those are priced at around $10,000 (though I wasn't able to find a retailer with a website I would rate as trustworthy). Practically speaking, Sanbot devices aren't even functional workers though. They seem to be more like marketing gimmicks — a hi-tech inflatable tube man, essenti...
Then, I started to realize these slogans aren’t actually the unintentional mistakes I originally thought them to be. This, on the packaging for a whole line of makeup accessories: “Good make-up goods will make you happier and cute.” I connected the dots and realized that “Girl Power”...
aren't the right ones. especially if you consider how moma's entire collection has evolved over the years. only time will tell if these 40 videogames, my own work, and the other art and design works in the moma collection will grow or fade. but* this* is what we should be debating...
Video games: a new art form. Games and Culture, 1(1)Steinkuehler, ... Steinkuehler,A C. - 《Games & Culture》 被引量: 320发表: 2006年 Why Game Studies Now? Gamers Don't Bowl Alone Researchers are encouraged to study the social uses and effects of gaming before stereotypes form and...
The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst, Christopher A. Paul (2018)No Abstractdoi:10.1386/jgvw.11.1.85_5Faith, IanJournal of Gaming & Virtual Worlds