The article focuses on why people are taking video games seriously like films and novels. Video games have become too ubiquitous to prohibit, their predicted damage to the aim of society has refused to materialize. More people are using video games to think about who they are and how they ...
CMM:We said this early on, that the thing we wanted to avoid was the question of video games being art. Theyareart. We’re not debating that. “Are video games art?” is a question that reminds me of the literary-versus-genre question. And I fucking hate conver...
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Violent video games (VVGs) are a source of serious and continuing controversy. They are not unique in this respect, though. Other entertainment products have been criticized on moral grounds, from pornography to heavy metal, horror films, and Harry Potter books. Some of these controversies have ...
There have been many recent discussions concerning the status of video games as an art form. The converts naturally assert that they are, and others (some artists, judges, parents, and lawmakers) deny it. What is at stake is, in the worst case, the freedom to create and sell games, as...
art.+In today's post, Ebert returns to the topic to put an end to the debate that has been going on ever since: though he stands by (22)he believes in - namely that, at least in theory and principle, video games will never be art — he can now admit that he shouldn't have ...
And those are just the most "artsy" games I could think of off the top of my head. Many many games can easily be considered art as a whole, not just the pretty pictures or the soundtrack, and it's not even hard to stretch a bit and include some of the more commercial ones out ...
Because these issues are used to discredit video games it was important to discuss the argument of video games as art and show that in the hands of creative people video games can aspire to greater experience than more traditional forms of art. 展开 ...
One of these games is The Last of Us. Set in a post-apocalyptic United States, it follows Ellie, a young girl trying to survive. On display are character sketches, hand-written sticky notes representing the video sequences, and the lines of code that translate these concepts into high-...
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