Then, to instance the objects, you just need GameObjects with the InstanceObject script attatched to them under the Scene GameObject, and then drag the desired object instance from the hierarchy to the Instance Parent slot in the InstanceObject script Linking your own Materials This is how to t...
I’ve been using Windows PowerShell since the very first version of Monad in 2005, but PowerShell-based applications with a graphic user interface (GUI) are a whole new world. Instead of thinking of cmdlets and parameters or properties and methods, you need to think in object events. And ...
Enable Object Moving - Allows objects to be moved during play, and allows for added objects to spawn in when they are done building Allow Image Accumulation - Allows the image to accumulate while the camera is not moving Use Next Event Estimation - Enables shadow rays/NEE for direct light sa...